Repeated intro
What changed
2 fixes3 additions1 change0 removals
- Gameplay
- Balance
- Events
- UI and audio
added💡 New features:
addedMouse handling improvements (although keyboard/controller is still recommended) - More possible discussions and dialogue options in all parts of the game - More tents, barrels, and other objects can now be examined - Secret bosses have more secret features - Added more poetry secrets to Kospistan
changedGarik now gains 5 CP from giving buffs - Reduced Blind effectiveness 50% -> 40% - Increased Focus base damage boost 0 -> 6 - Increased Flame conjuration base damage 2 -> 8 - Chainblast deals extra damage to enemies with low HP - Burn now shows 14% attack reduction on hover tooltip - Changed Nue regular attack to partially ignore magic defense - Early-game enemies now are less likely to have major/minor variations - Adjusted enemy gold drops (overall slightly more generous) - Made most enemies smarter with their buff/attack patterns - Buffed Stone Knight, Masked Warrior, Dragon, and Charger - Debuffed Sylph and Goblin Wizard
fixedUpdated all core engine scripts - Fixed village border and roof tiling - Removed autotree tiles from fields - Made fields footpath less confusing - Made fields tutorial more streamlined - Made fields NPCs move less frequently - Added some hidden events to the fields - Added a few more sayings to Kospistan - Updated more skill icons - Expand on Garik's persona - Keyboard icons look more like keys - Removed feedback form, use Discord instead - Reordered CP skills to always be at the bottom - Adjusted difficulty of finding various secret events
addedAdded screen shake to Earthquake - Improved Arc Blade animation height - Improved Blade Sweep animation height and angle - Improved Red Ogre sprite positioning - Improved Mobius explosion animations
fixedEnemies no longer follow the player when opening a chest - Enemies no longer see through walls in warehouse - Fixed broken rest event at a late-game campfire - Fixed a few enemies using old versions of skills - Bloody Edge no longer freezes Odin's pose - Fixed unintended screen tints in cutscenes
Garik now gains 5 CP from giving buffs - Reduced Blind effectiveness50%→40%↓Garik now gains 5 CP from giving buffs - Reduced Blind effectiveness decreased, nerfMineralis changes
added💡 New features:
addedMouse handling improvements (although keyboard/controller is still recommended) - More possible discussions and dialogue options in all parts of the game - More tents, barrels, and other objects can now be examined - Secret bosses have more secret features - Added more poetry secrets to Kospistan
changedGarik now gains 5 CP from giving buffs - Reduced Blind effectiveness 50% -> 40% - Increased Focus base damage boost 0 -> 6 - Increased Flame conjuration base damage 2 -> 8 - Chainblast deals extra damage to enemies with low HP - Burn now shows 14% attack reduction on hover tooltip - Changed Nue regular attack to partially ignore magic defense - Early-game enemies now are less likely to have major/minor variations - Adjusted enemy gold drops (overall slightly more generous) - Made most enemies smarter with their buff/attack patterns - Buffed Stone Knight, Masked Warrior, Dragon, and Charger - Debuffed Sylph and Goblin Wizard
fixedUpdated all core engine scripts - Fixed village border and roof tiling - Removed autotree tiles from fields - Made fields footpath less confusing - Made fields tutorial more streamlined - Made fields NPCs move less frequently - Added some hidden events to the fields - Added a few more sayings to Kospistan - Updated more skill icons - Expand on Garik's persona - Keyboard icons look more like keys - Removed feedback form, use Discord instead - Reordered CP skills to always be at the bottom - Adjusted difficulty of finding various secret events
addedAdded screen shake to Earthquake - Improved Arc Blade animation height - Improved Blade Sweep animation height and angle - Improved Red Ogre sprite positioning - Improved Mobius explosion animations
The latest update to Mineralis is now live! This affects both demo and preview versions of the game. The changelog is as follows:
💡 New features:
Mouse handling improvements (although keyboard/controller is still recommended) - More possible discussions and dialogue options in all parts of the game - More tents, barrels, and other objects can now be examined - Secret bosses have more secret features - Added more poetry secrets to Kospistan
💨 Changes:
Garik now gains 5 CP from giving buffs - Reduced Blind effectiveness 50% -> 40% - Increased Focus base damage boost 0 -> 6 - Increased Flame conjuration base damage 2 -> 8 - Chainblast deals extra damage to enemies with low HP - Burn now shows 14% attack reduction on hover tooltip - Changed Nue regular attack to partially ignore magic defense - Early-game enemies now are less likely to have major/minor variations - Adjusted enemy gold drops (overall slightly more generous) - Made most enemies smarter with their buff/attack patterns - Buffed Stone Knight, Masked Warrior, Dragon, and Charger - Debuffed Sylph and Goblin Wizard
Updated all core engine scripts - Fixed village border and roof tiling - Removed autotree tiles from fields - Made fields footpath less confusing - Made fields tutorial more streamlined - Made fields NPCs move less frequently - Added some hidden events to the fields - Added a few more sayings to Kospistan - Updated more skill icons - Expand on Garik's persona - Keyboard icons look more like keys - Removed feedback form, use Discord instead - Reordered CP skills to always be at the bottom - Adjusted difficulty of finding various secret events
Added screen shake to Earthquake - Improved Arc Blade animation height - Improved Blade Sweep animation height and angle - Improved Red Ogre sprite positioning - Improved Mobius explosion animations
🐛 Bug fixes:
Feel free to leave any feedback at our official Discord. Looking forward to seeing you there!
With the kindest of regards, Team Mineralis