Update log
Full Mineral Mining Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- UI and audio
- Maps
- Balance
- Store
Hi miners, 😄
This update also marks the official Early Access launch of Mineral Mining Simulator. For those of you who have already tried the Demo, you can now experience the broader set of updates and systems we have been preparing for the initial Early Access version. We also have special launch discount 20% for you to get.
As the game launch in Early Access, we are committed to listening to player feedback and continuing to update the game regularly based on the feasibility of the ideas and suggestions we receive. Our goal is to keep improving the game step by step throughout development.
If you have feedback, suggestions, or reports, please feel free to get involved through the Steam Discussions page. We will continue monitoring that area closely.
With that said, here is what we prepared for the Early Access launch version.
Main Updates
1. Max Level Cap Increased to 20
In this update, players can now progress up to Level 20. Reaching higher levels will unlock new content and access to additional features.
2. Steam Achievements Added
We added 14 Steam Achievements to the game.
These achievements are designed to challenge players through various activities and progression paths available in the game.
3. Maximum Employee Count Increased to 12
The number of employees that can be hired has now been increased up to 12.
This should help players manage larger mining and production areas more effectively through additional automation support.
4. Employee Behavior Update
We updated employee behavior by making the idle state clearer, so players can more easily understand when an employee is not currently performing a task.
5. Employee Task Priority UI Updated
We updated the Employee Task Priority UI by adding a legend to explain the role and purpose of each task more clearly.
This should help players better understand the job descriptions behind each employee task assignment.
6. Employee Task Slots Increased to 4
Employee task slots have now been expanded to 4 slots.
The default priority setup is now:
Toxic Gas Operator
Machine Maintenance Worker
Packaging Supplier
Train Loader
Players can still adjust these priorities based on their own facility needs.
7. Sales Location UI Updated
We updated the Sales Location system UI for deliveries.
Some important notes from this system update include:
Shipping Depot will generate 85% of the normal price, while other areas can provide better profit
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There is now an additional 5% to 10% bonus for items used to fulfill a demand
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The UI now provides information about what each area generally requests
Players can pin prioritized areas so they appear at the front of the list
Sales areas will no longer all appear at once, and instead will be gradually teased as players reach certain levels, so the system feels less overwhelming early on
8. New Tablet UI for Event and State Logging
We added a new UI in the Tablet to display important event logs and machine states, such as:
Toxic Gas Leaked
Packaging Empty on certain machines
Machines requiring maintenance
Other events that can be expanded further in future updates
This log will also display the time of each event, so players can better understand when something happened.
9. Toxic Gas Leak Event Behavior Updated
We updated how Toxic Gas Leak Events appear.
With this version, a new randomizer system has been added, and once players reach certain levels, Toxic Gas Leak events will also change
Source
