What changed
1 fix1 addition1 change0 removals
- UI and audio
- Gameplay
- Fixes
addedAdded: - Added drillable minerals scaling. Income from mineral deposits will increase by 2.5% per wave. - Added optimizations for muzzle and impact particle effects - Added optimizations for projectiles - Added optimizations for range indicators (Pressing R to view all tower ranges should no longer lag) - Added a "Skip Loading" button on the "Loading Steam Stats" page that will appear after 5 seconds.
changedChanged: - Structures can be sold for 100% refund if sold on the same wave it was constructed on. - The "Loading Steam Stats" page is now much faster to finish loading.
fixedFixed: - Electric tower description now correctly states that it attacks "2" enemies instead of "8". - Fixed the sustain condition not saving/loading correctly with the player-override default tower settings. - Fixed AOE towers (Slow, Electric) not respecting sustain conditions.
Mineral Defense changes
addedAdded: - Added drillable minerals scaling. Income from mineral deposits will increase by 2.5% per wave. - Added optimizations for muzzle and impact particle effects - Added optimizations for projectiles - Added optimizations for range indicators (Pressing R to view all tower ranges should no longer lag) - Added a "Skip Loading" button on the "Loading Steam Stats" page that will appear after 5 seconds.
changedChanged: - Structures can be sold for 100% refund if sold on the same wave it was constructed on. - The "Loading Steam Stats" page is now much faster to finish loading.
fixedFixed: - Electric tower description now correctly states that it attacks "2" enemies instead of "8". - Fixed the sustain condition not saving/loading correctly with the player-override default tower settings. - Fixed AOE towers (Slow, Electric) not respecting sustain conditions.
Hi Mineral Defenders! This is another small patch. The changes are as follows:
Added: - Added drillable minerals scaling. Income from mineral deposits will increase by 2.5% per wave. - Added optimizations for muzzle and impact particle effects - Added optimizations for projectiles - Added optimizations for range indicators (Pressing R to view all tower ranges should no longer lag) - Added a "Skip Loading" button on the "Loading Steam Stats" page that will appear after 5 seconds.
Changed: - Structures can be sold for 100% refund if sold on the same wave it was constructed on. - The "Loading Steam Stats" page is now much faster to finish loading.
Fixed: - Electric tower description now correctly states that it attacks "2" enemies instead of "8". - Fixed the sustain condition not saving/loading correctly with the player-override default tower settings. - Fixed AOE towers (Slow, Electric) not respecting sustain conditions.