Repeated intro
Greetings Mineral Defenders!
What changed
1 fix1 addition0 changes1 removal
addedAdded: - Added "Sustain" options on towers. When set as enabled, a tower will sustain its target until that target dies or goes out of range. This is different to the default behavior where a tower will constantly search for the best target based on its target preference. - Holding Ctrl+Shift when placing a structure will upgrade it to the level you can afford. - Added a separating plus symbol between tooltip images where those tooltips are a key combination - Added a "Show all range" key (Default R), when held it will show the range of all towers. - Added a popup confirmation box when starting a new game while a current game is in progress.
fixedFixed: - Actually increased the max damage and range of the bomb tower - The Taser no longer uses the Railgun sound effect - Fixed some structures being invisible when multi placing them - Fixed not being able to deselect the ability menu with the ability menu hotkey after selecting it - Fixed the range indicator staying around on some structures after selling them
removedChanged: - Electric tower now attacks only 2 enemies at a time but does more damage. This change is intended to make it more useful on individual shielded enemies rather than only being good at groups of shielded enemies. - Removed the upbeat upgrade and supply cache music, replacing it with a low pass filtered version of the wave/boss music. I feel this fits in better with the theme of the game.
Mineral Defense changes
addedAdded: - Added "Sustain" options on towers. When set as enabled, a tower will sustain its target until that target dies or goes out of range. This is different to the default behavior where a tower will constantly search for the best target based on its target preference. - Holding Ctrl+Shift when placing a structure will upgrade it to the level you can afford. - Added a separating plus symbol between tooltip images where those tooltips are a key combination - Added a "Show all range" key (Default R), when held it will show the range of all towers. - Added a popup confirmation box when starting a new game while a current game is in progress.
fixedFixed: - Actually increased the max damage and range of the bomb tower - The Taser no longer uses the Railgun sound effect - Fixed some structures being invisible when multi placing them - Fixed not being able to deselect the ability menu with the ability menu hotkey after selecting it - Fixed the range indicator staying around on some structures after selling them
removedChanged: - Electric tower now attacks only 2 enemies at a time but does more damage. This change is intended to make it more useful on individual shielded enemies rather than only being good at groups of shielded enemies. - Removed the upbeat upgrade and supply cache music, replacing it with a low pass filtered version of the wave/boss music. I feel this fits in better with the theme of the game.
Got some more small additions, fixes and changes:
Added: - Added "Sustain" options on towers. When set as enabled, a tower will sustain its target until that target dies or goes out of range. This is different to the default behavior where a tower will constantly search for the best target based on its target preference. - Holding Ctrl+Shift when placing a structure will upgrade it to the level you can afford. - Added a separating plus symbol between tooltip images where those tooltips are a key combination - Added a "Show all range" key (Default R), when held it will show the range of all towers. - Added a popup confirmation box when starting a new game while a current game is in progress.
Fixed: - Actually increased the max damage and range of the bomb tower - The Taser no longer uses the Railgun sound effect - Fixed some structures being invisible when multi placing them - Fixed not being able to deselect the ability menu with the ability menu hotkey after selecting it - Fixed the range indicator staying around on some structures after selling them
Changed: - Electric tower now attacks only 2 enemies at a time but does more damage. This change is intended to make it more useful on individual shielded enemies rather than only being good at groups of shielded enemies. - Removed the upbeat upgrade and supply cache music, replacing it with a low pass filtered version of the wave/boss music. I feel this fits in better with the theme of the game.