In this update8
Full notes
Full MineMogul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
- Balance
- Fixes
MineMogul changes
Key Binds
Rebindable keys are here for keyboard & mouse controls!
Note:
There may be a few spots in-game where the UI still shows the original key bindings (for example, on the Magnet Tool's screen). Please let us know if you see any other spots where this happens, so we can fix them!
The game doesn't have controller support yet, that would come in a later update.
HO! HO! HO!
Ho! Ho! Ho! Merry Shaftmas!
Santa has come to the mine shaft and delivered some special holiday items and a present reskin for the Packager Machine boxes!
Building Supports Wrench
A new wrench tool to remove/add support pillars.
Note: It doesn't work with some things like scaffolding or the Vertical Bulk Sorter yet. Currently it only works on conveyors & chutes.
Ingot Straightening Conveyor
A new conveyor type to help if your ingots are jamming up in front of the Rod Extruder
Clogged Sorter
The Vertical Bulk Sorter that was added in the last update could get clogged very easily if there was a lot of stuff going through it.
That's been greatly improved now.
It can still clog up sometimes if you run an absurd amount of objects through it, but it should be much more clog-resistant now. This will probably be improve more in future updates.
Corrupted Save Files
A couple people have had their save files become corrupted due to do power loss or random PC issues when saving the game. The game now has save file backups and additional safety precautions, so hopefully this shouldn't happen in the future.
Version 0.1.1.1 released:
Added key rebinding
Added new Festive Lamp Poles & Shaftmas Tree
Added new Straightening Conveyor
Added save file backups & extra safety precautions when saving the game
Updated ore crushing sound to be a little quieter
Updated minimum mouse sensitivity to be 0.1 instead of 0
Updated some machines to be slightly more lenient when determining if the ground is flat enough for them to be placed on
Updated Emerald and Ruby gems to look dirtier when dirty
Updated Packaging Machine package to use special festive wrapping
Updated the game's icon to use the game's actual icon instead of an old placeholder pickaxe icon
Updated Main Menu popup to include a message about the game using real physics simulation
Decreased Polishing Machine time to polish from 1.5 seconds to 1.25 seconds
Reduced chance of Vertical Bulk Sorter getting jammed (However, it can still jam sometimes if you have too much stuff going into it)
Fixed Shaker Table description saying it produces gold (it does not)
Fixed scrolling research, quest, and resolution menus being super slow when using mouse scroll wheel
Fixed Hardened Drill Bits thinking they have durability when taken out of an autominer
Fixed some strangeness when messing with Drill Bits that are attached to rapid autominers (but not all strangeness)
Fixed weird stuff happening if your save file had ore with invalid positions
Fixed Rolling Mill getting stuck in the "jammed" state sometimes when pressing Clear all Physics Ore
Fixed Sloped Roller sometimes creating supports that stick conveyors below it
Fixed Angled Chute not removing supports of things that are above it
Fixed Rapid Auto-Miners always starting on when loading a save if it has a drill bit, even if it was turned off previously
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Source
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