In this update6
Full notes
Full MineMogul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
MineMogul changes
RELEASE DATE:
The planned Early Access release date is December 4th, 2025.
Roadmap:
This isn't exactly a "roadmap", but it outlines what we have planned for the immediate future. After doing most these, then we'll start to think about bigger updates, like maybe sulfur, or fluids, or minecarts, etc.
Bigger Cave:
We've updated the cave for the Early Access version. The main starting room is now bigger!
There are many new places to explore and areas to build in.
Quest Tree:
I like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.
So, after completing the first few linear quests, you'll be given access to the quest tree.
The design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.
(I made this screenshot blurry because it's still WIP and will likely look different at launch.Steam post image
Patch Notes for demo version 0.0.0.28 (out now!):
We also released a small patch for the demo
Removed Halloween Pumpkins from the shop
Added a setting for "Always Show Holiday Items In Shop"
Fixed hud showing "LMB" instead of "RMB" to place buildings
Fixed one of the autominer spots listing ore in the wrong order (not sorted highest % to lowest %)
Thanks for your interest in MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Source
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