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Steam News13 November 20257mo ago

Release Date - December 4 2025 + Roadmap

RELEASE DATE: The planned Early Access release date is December 4th, 2025. Roadmap: This isn't exactly a "roadmap", but it outlines what we have planned for the immediate future.

In this update6

Full notes

Full MineMogul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes1 removal
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
changedBigger Cave:We've updated the cave for the Early Access version. The main starting room is now bigger!
addedBigger Cave:There are many new places to explore and areas to build in.
addedQuest Tree:I like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.
changedQuest Tree:The design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.
removedWe also released a small patch for the demoRemoved Halloween Pumpkins from the shop
addedWe also released a small patch for the demoAdded a setting for "Always Show Holiday Items In Shop"

MineMogul changes

changedWe've updated the cave for the Early Access version. The main starting room is now bigger!
addedThere are many new places to explore and areas to build in.
addedI like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.
changedThe design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.
removedRemoved Halloween Pumpkins from the shop

RELEASE DATE:

The planned Early Access release date is December 4th, 2025.

Roadmap:

This isn't exactly a "roadmap", but it outlines what we have planned for the immediate future. After doing most these, then we'll start to think about bigger updates, like maybe sulfur, or fluids, or minecarts, etc.

Bigger Cave:

We've updated the cave for the Early Access version. The main starting room is now bigger!

There are many new places to explore and areas to build in.

Quest Tree:

I like the simplicity of the linear quests at the start of the demo. It serves as a nice tutorial & introduction to the main game loop. But with all the new stuff we're adding, it makes sense to be able to unlock some of them in whichever order you want.

So, after completing the first few linear quests, you'll be given access to the quest tree.

The design of this is still subject to change. We need to playtest it and balance it more to figure out what's right.

(I made this screenshot blurry because it's still WIP and will likely look different at launch.Steam post image

Patch Notes for demo version 0.0.0.28 (out now!):

We also released a small patch for the demo

  • Removed Halloween Pumpkins from the shop

  • Added a setting for "Always Show Holiday Items In Shop"

  • Fixed hud showing "LMB" instead of "RMB" to place buildings

  • Fixed one of the autominer spots listing ore in the wrong order (not sorted highest % to lowest %)

Thanks for your interest in MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.

Source

Steam News / 13 November 2025

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