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Steam News30 June 20215y ago

Idea cost. Influence cost. Trade limits on prestige products. Bug fixes.

Adjustments to metas, small tweaks and other bug fixes: Conquering an unconnected capital now costs 20 Influence with 5 Centralization.

Full notes

Full Minds of Nations update

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What changed

1 fix2 additions0 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
addedIdea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again.
addedPrestige products can now be cleared 10 times each.
fixedRankings aesthetic improved and bug fixed.
removedHours until the next technological level is reached has been removed from the map UI.

Minds of Nations changes

addedIdea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again.
addedPrestige products can now be cleared 10 times each.
fixedRankings aesthetic improved and bug fixed.
removedHours until the next technological level is reached has been removed from the map UI.

Adjustments to metas, small tweaks and other bug fixes:

  1. Conquering an unconnected capital now costs 20 Influence with 5 Centralization.

The old strategy of conquering far away inactive as soon as the peaceful context ended was back.

  1. Conquering a connected capital now costs 10 Influence with 3 Centralization.

  2. Idea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again.

  3. You cannot sell someone else's prestige products.

A number of users would move around a single prestige product. Middlemen would earn as much as the creator. This had to stop.

  1. Clearing prestige products now requires only 1,000.

  2. Clearing a prestige product now yields 1 influence.

  3. Famous Products ranking is now based on most nations that have cleared your at least 1 of your prestige products.

  4. Prestige products can now be cleared 10 times each.

  5. Design fixes on iOS.

  6. Design Fixes on Steam.

  7. Missing nation flag during peace offers.

  8. It now costs 1 influence for every 200 gold you extract during peace negotiations.

  9. It now costs 1 influence for every 200,000 food you extract during peace negotiations.

Farming gold thru conquest was a 0-cost strategy.

  1. Rankings aesthetic improved and bug fixed.

  2. Protectorate used to cost too much in gold.

  3. When sending a peace offer you'll get lots more information on why it was not auto-accepted.

  4. You were unable to send an insult treaty sometimes.

  5. Effects would not expire if they were predefined [ unforeseen consequences ].

  6. Conquering a province would not always increase prestige product yield.

  7. Destroyed nations would not close ongoing trades.

  8. Total agricultural land was not updating after conquests.

  9. Province fertility would drop into the negative if environmental degradation was left unchecked.

  10. Hours until the next technological level is reached has been removed from the map UI.

Source

Steam News / 30 June 2021

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