Full notes
Full Minds of Nations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Minds of Nations changes
ONE NEW MAP!
You can now clear large stockpiles for SOME resources multiple times.
Threesold and effects have been adjusted here and there.
Cost to raise armies has been increased a hundredfold.
Agricultural specialists have been capped at 25,000 land worked.
Subsistence agriculture supported by 1 hectare of land has been lowered from 50 base to 10.
Food variety rating has been removed as a negative modifier to food consumption.
Medicinal variety rating has been added to population growth.
More control over unemployment [ Jobs / Services / Educators Level 3 decrease unemployment ].
More control over food-producing land. It can now be increased in [ Jobs / Agriculture ].
Submission has been decreased by default.
Submission needed has been increased for Forts / Earthworks.
Cost of Forts and Earthworks has been increased significantly. 14. 3 New resources for building wonders: Limestone, Sandstone, Marble.
Distribution of stone, limestone, and sandstone has been adjusted.
You can now only build 1 wonder at a time. Upgradable to 3 via ideas.
Spelling fixes.
World Rankings link added in the menu bar.
Food production from large estates has been increased x10.
- Elite Corps have been made A LOT more expensive. 21. "Builder" world ranking added"Most wonders built". 22. "Investor" world ranking added: "Most stockpiles cleared".
Costs for level 3 specialists have been increased.
Adapting resources has been made more expensive and limited to two per specialist.
Improved the layout in the build wonder section for usability and accessibility.
Elite Corps cost more in military equipment, war horses than the most expensive unit by 25%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
