Full notes
Full Mindball Play update
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Repeated intro
Hello ballers! In this new patch we've added tons of stuff for headband players! You can now see how well you performed after a race, and keep track of how your focus scores (hopefully) increases over time! If you have a Muse headband and Windows 10, you can now use Interaxons new Muse Direct app which simplifies connecting your headband to Mindball Play. Keep in mind this function is in early beta so make sure to report any bugs you come across to us! We now have support for the Brainlink headband which is a simpler headband without built in gyroscope, which makes it a bit more affordable! It can also be used without any bridge app! Check it out in our shop. You can now also try our new game mode where you play with both a controller and a headband! The headband will, as usual, keep track of how well you focus, but now the focus will decide how well YOU can control the ball with the controller instead of AI-steering the ball. Activate the new game mode by changing Input Mode to Controller+Headband before you start a race! We've also improved the physics of the game, meaning the general jumpiness of the balls should be much better, and the balls rolling much smoother. In the next few weeks we will focus on upgrading our version of Unreal which should improve performance and fix some bugs. Keep your eyes out for the next update! Good luck everyone, hope you have fun with this new update! Changes in version 0.19:
What changed
- Compatibility
- Gameplay
- Server
- Store
- Fixes
Support for BrainLink headbands added.
Support for Muse headbands via Muse Direct for Windows 10 , an alternative to the bridge-app for Android or iOS.
Focus-graph added at end of games when using headband.
Development over time graph added to profile when using headband.
Faster connections to headbands and bug-fixes when using the mobile bridge app.
Headband name now shown when starting split-screen games.
New input-mode for playing with both gamepad and headband simultaneously.
Physics tweaked to stop the ball from bumping from false collisions with flat parts of the track.
Pendulums now weigh less when playing using headband.
Added secondary color for use with some of the ball skins.
A few track-fixes.
Minor fix for AI-opponents when using headband.
Power pickups are now picked up when you come back from ghost mode after a respawn.
Ghost particle effect color tweaked.
Small menu fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
