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Steam News6 August 20169y ago

Update 0.32

Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bull

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Full Mind OVR Matter update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedBalance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies. - Bullets are now destroyed if they are not held by the player and they hit the floor. - Bullets are not affected by gravity until grabbed by the player. - Blue drones now fire 2 bullets. - Purple drones now fire 3 bullets. - Reduced spread for all enemy fire patterns. - Moved tutorial text to The Playground so that players have a place to practise using their powers while having these tips at-hand. Bug Fixes/Performance improvements: - Enabled single-pass stereo rendering which will significantly help performance on systems limited by CPU as draw calls have been reduced significantly. More coming soon, Thanks again for playing :) Joe

Mind OVR Matter changes

  • Bladehero
addedBalance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies. - Bullets are now destroyed if they are not held by the player and they hit the floor. - Bullets are not affected by gravity until grabbed by the player. - Blue drones now fire 2 bullets. - Purple drones now fire 3 bullets. - Reduced spread for all enemy fire patterns. - Moved tutorial text to The Playground so that players have a place to practise using their powers while having these tips at-hand. Bug Fixes/Performance improvements: - Enabled single-pass stereo rendering which will significantly help performance on systems limited by CPU as draw calls have been reduced significantly. More coming soon, Thanks again for playing :) Joe

Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade!

Changes

- Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies. - Bullets are now destroyed if they are not held by the player and they hit the floor. - Bullets are not affected by gravity until grabbed by the player. - Blue drones now fire 2 bullets. - Purple drones now fire 3 bullets. - Reduced spread for all enemy fire patterns. - Moved tutorial text to The Playground so that players have a place to practise using their powers while having these tips at-hand.

Bug Fixes/Performance improvements

- Enabled single-pass stereo rendering which will significantly help performance on systems limited by CPU as draw calls have been reduced significantly. More coming soon, Thanks again for playing :) Joe

Source

Steam News / 6 August 2016

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