We're bringing you a hot new update! To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at a
Full notes
Full Mind of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
Performance
Gameplay
Balance
Fixes
UI and audio
addedWe're bringing you a hot new update!To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options) , reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering. In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.)
changedWe're bringing you a hot new update!But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it!
addedWe're bringing you a hot new update!Units Ironclad Dwarf : ːsteamthumbsupː Reduced point cost at first level. ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Subtle increased weakness to igneous and electrical damage. New level available! Elven Swordsman : ːsteamthumbsupː Slight health increase. New level available! Driade : ːsteamthumbsupː Slight health increase. New level available! Mega-Toad Rider : ːsteamthumbsdownː Slight health reduction. Mega-Toad Warrior : ːsteamthumbsdownː Slight health reduction. Battle centaur : ːsteamthumbsupː Reduced point cost. ːsteamthumbsupː Slight health increase. Infernal armoured lion : ːsteamthumbsupː ːsteamthumbsupː Substantial health increase (especially at advanced levels) . Forger : ːsteamthumbsupː Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the ‘Fire and Shadows’ campaign).
fixedWe're bringing you a hot new update!Skills Huge Whip : New level with increased offensive potential. Defender : ːsteamthumbsdownː Reduced healing at all levels. ːsteamthumbsupː New level that applies healing to the user as well. Divine Arrow shot : ːsteamthumbsdownː Increased point cost. Deluge Leap: Fixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
addedWe're bringing you a hot new update!Visuals Improved animation related to the lick of both mega-toads. Implemented Forger's melee attack animation. Typos fixes and new hints on the game's loading screen.
addedWe're bringing you a hot new update!We want to be transparent about the development of Mind of War, so please be informed that we are working on two major future updates that will be coming soon: As you can imagine, the new campaign that will bring light to the shadows surrounding the aberrant cult, and that will be a while yet to come; and as a prelude to this, a local multiplayer mode, which we will try to bring a first version to get your impressions, and that we will be polishing throughout February and beyond, including the implementation of Steam Remote Play so you can play it remotely with whomever you want.
Mind of War changes
addedTo start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options) , reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering. In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.)
changedBut that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it!
addedUnits Ironclad Dwarf : ːsteamthumbsupː Reduced point cost at first level. ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Subtle increased weakness to igneous and electrical damage. New level available! Elven Swordsman : ːsteamthumbsupː Slight health increase. New level available! Driade : ːsteamthumbsupː Slight health increase. New level available! Mega-Toad Rider : ːsteamthumbsdownː Slight health reduction. Mega-Toad Warrior : ːsteamthumbsdownː Slight health reduction. Battle centaur : ːsteamthumbsupː Reduced point cost. ːsteamthumbsupː Slight health increase. Infernal armoured lion : ːsteamthumbsupː ːsteamthumbsupː Substantial health increase (especially at advanced levels) . Forger : ːsteamthumbsupː Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the ‘Fire and Shadows’ campaign).
fixedSkills Huge Whip : New level with increased offensive potential. Defender : ːsteamthumbsdownː Reduced healing at all levels. ːsteamthumbsupː New level that applies healing to the user as well. Divine Arrow shot : ːsteamthumbsdownː Increased point cost. Deluge Leap: Fixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
addedVisuals Improved animation related to the lick of both mega-toads. Implemented Forger's melee attack animation. Typos fixes and new hints on the game's loading screen.
We're bringing you a hot new update!
To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering. In short: New AI in Mind of War to improve the gaming experience!(Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.)
But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it!
Units
AdjustedIronclad Dwarfːsteamthumbsupː Reduced point cost at first level. ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Subtle increased weakness to igneous and electrical damage. New level available!
AddedElven Swordsmanːsteamthumbsupː Slight health increase. New level available!
AddedDriadeːsteamthumbsupː Slight health increase. New level available!
Mega-Toad Rider : ːsteamthumbsdownː Slight health reduction.
Mega-Toad Warrior : ːsteamthumbsdownː Slight health reduction.
AdjustedBattle centaurːsteamthumbsupː Reduced point cost. ːsteamthumbsupː Slight health increase.
Infernal armoured lion : ːsteamthumbsupː ːsteamthumbsupː Substantial health increase (especially at advanced levels).
AdjustedForgerːsteamthumbsupː Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the ‘Fire and Shadows’ campaign).
Skills
AdjustedHuge WhipNew level with increased offensive potential.
AdjustedDefenderːsteamthumbsdownː Reduced healing at all levels. ːsteamthumbsupː New level that applies healing to the user as well.
AdjustedDivine Arrow shotːsteamthumbsdownː Increased point cost.
FixedDeluge LeapFixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
Visuals
Improved animation related to the lick of both mega-toads.
Implemented Forger's melee attack animation.
Typos fixes and new hints on the game's loading screen.
We hope you like the changes included!
From Pi Video Games we appreciate the support and love that you give to the game, and we are happy to see how you enjoy overcoming its challenges. We encourage you to participate in the forum (inside the Steam meeting point) with comments and questions that you want to send us, as well as write a review of the game.
We want to be transparent about the development of Mind of War, so please be informed that we are working on two major future updates that will be coming soon: As you can imagine, the new campaign that will bring light to the shadows surrounding the aberrant cult, and that will be a while yet to come; and as a prelude to this, a local multiplayer mode, which we will try to bring a first version to get your impressions, and that we will be polishing throughout February and beyond, including the implementation of Steam Remote Play so you can play it remotely with whomever you want.