Full notes
Full Mind Her Manor update
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Repeated intro
Hello, everyone. This update newsletter comes a bit later than I wanted, but better late than never! We have a good handful of things to show off this time around, including a new enemy, some sketches, and other little improvements.
What changed
- Gameplay
- Maps
- Balance
Firstly, I want to introduce the new chicken coup map! There will actually be chickens here, and you can even feed them!
But that won't be all. Someone or something has to guard these chickens from opportunistic foxes. How about a bigger and angrier chicken?
The Chiropter will return as a guest to Fay's manor! Here's some sketches for an animatic during her dinner scene depending on a choice you make.
I've been working on balance changes for sleepiness. You'll find that it takes longer for Henrietta to get tired. The amount you need to sleep to rid of your sleepiness has also been reduced. In light of all this, if Henri gets too tired, she'll eventually collapse! It takes about an in-game day's time from having 0 sleepiness to collapse.
Lastly, running leaves a little puff effect and there is a proper ladder climbing animation!
We're still working on trying to get this new final demo set up, but we're currently having some difficulties with our new pathfinding system, which is heavily based on sectors. It will require much testing and bug-fixing at this point, so unfortunately you guys will have to keep on waiting for that Kickstarter campaign to kick off. In the meantime, I'll keep on working and refining things. Thanks for your guys' patience and support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
