Full notes
Full Mind Her Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! I hope you all enjoyed the Winter update! The game is reverting back to normal, and we have some more bug fixes and whatnot to submit. We've been mostly working on some new things, stuff that won't be in the demo unfortunately. We'll submit some screenshots soon on X/Bluesky/Discord!
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Mind Her Manor changes
Pathfinding has been optimized further for hopefully better performance in lower end systems.
Stopped Henri from being able to deplete stamina in inappropriate times.
Henrietta will now remind players when they have a meeting time, such as for meeting prisoners or dinner time.
Keybinds should now remain the same between saved games.
Fixed Jar Sprite appearing in next room after you use Ice Ball.
Some enemies will be able to pathfind better.
Unfrick'd expression errors introduced by GameMaker update.
Fixed Froggo getting "Freeze" state even if hopping.
Fixed issues with Seb cutscene order not being proper.
Reduced mounds spawned and fixed mounds and weeds not being deleted at midnight.
Fixed Carniflora pain state being messed up from ice ball.
Nerfed floor stain and dirt pile amounts.
Fixed Fluke Vivid Ore journal entry being inaccurate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
