In this update3
Full notes
Full Mimicry update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Events
Mimicry changes
Fixing more bugs, as well as adding some necessary features and changes to streamline gameplay.
New Features
Fire pots can now be interacted with to save the game.
Added an objective tracker to the lower-left corner of the GUI.
Added a counter when picking up gold coins.
Changes
The levers in the spike trap behind Furter’s shop will now be highlighted during the segment. Additionally, the helper now gives you more information about the trap.
Decreased spike trap sequence speed.
Increased damage from The Revenant’s slam attack.
Helper now gives the player more information about where to save the game.
Furter now tells the player more about skeletons before sending them into the crypt on Floor 2.
Skeletons will now respawn in the crypts after 10 minutes rather than 5.
Skeletons will now remove the player as their target if the player leaves the crypt.
Humans will now spawn less frequently at campsites.
Pressure plate traps now have a delay before activating.
Enemies no longer have a chance to reset their attack cooldown when hit.
Updated various dialogue interactions.
Fixed various typos.
Various texture changes.
Bug Fixes
#32 The Revenant doesn’t wake up on entering the room.
#49 Being killed by a Revenant skeleton minion freezes the game during revenant channel.
#52 Weapons sometimes load from saves with 0 damage and cannot be clicked on.
#35 Player is always stuck in combat.
#60 Unable to consume enemies when more than one are nearby.
#42 Save 3 can’t be loaded.
#46 Enemies drop their loot table twice on death.
#53 Large items can be deleted when moved in storage chests.
#62 Size 3 items don’t work in the inventories.
#59 Tongue attack and consuming enemies did not increase suspicion.
#41 Skeletons can hit the player even when far away.
#47 Enemies are immune to dart traps.
#48 Humans spawn at the stairwell campsite on Floor 2 after the floor has been fully cleared.
#58 Skeletons spawn in the crypts immediately when the player loads a save in the crypts.
#50 Rusted door key doesn’t work.
#51 Picking up items won’t stack if the inventory has no open slots.
#55 Using special attacks then entering the inventory allows the player to move.
#40 Potion effects don’t go away on death.
#61 Furter spike introduction text still there if saving before entering spike room.
#44 The Revenant can begin channeling while making an attack.
#36 Save icon persists if the pause menu is closed while saving.
#31 Player’s name in the inventory name is “Abcdefgh.”
#54 Items of the same size cannot be swapped between identical inventory and chest slots.
#45 When status effects end, the remaining effect labels don’t fill in the gaps.
#43 Loading the game in the crypts doesn’t play the correct music.
#33 Cursor changes to target cursor when in an inventory.
#56 Special attack and death animation offset.
Have a happy end of the fall season, and beginning of winter.
-Noah & Grayson
Source
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