Full notes
Full Milo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Milo changes
Milo Demo v1.8.0 Update
-dramatically reduced amount of decals on cultists 100->20 (per cultist)
-lowered PPSH fire sfx volume
-new beautiful gib/gore meshes
-lots of visual tweak to VFX
-re-disabled nanite support on skm's to get morph targets back
-re-added rat footsteps-sfx-trigger to run animation
-lowered opacity of distance bomb lights
-headshots now usually remove the whole head
-you start waves now with 1 grenade, 2 cream explode ability
-player vision blurred when near explosions
-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring
-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings
-reduced length of nights
Source
Changelog.gg summarizes and formats this update. How we read updates.
