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Steam News17 July 202511mo ago

Milo Demo v1.8.0

Milo Demo v1.8.0 Update -dramatically reduced amount of decals on cultists 100->20 (per cultist) -lowered PPSH fire sfx volume -new beautiful gib/gore meshes -lots of visual tweak to VFX -re-disabled nanite support on s

Full notes

Full Milo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes2 removals
  • Gameplay
  • UI and audio
changeddramatically reduced amount of decals on cultists 100->20 (per cultist)
changedlowered PPSH fire sfx volume
addednew beautiful gib/gore meshes
changedlots of visual tweak to VFX
removedre-disabled nanite support on skm's to get morph targets back
addedre-added rat footsteps-sfx-trigger to run animation
dramatically reduced amount of decals on cultists10020dramatically reduced amount of decals on cultists decreased, nerf

Milo changes

changeddramatically reduced amount of decals on cultists 100->20 (per cultist)
changedlowered PPSH fire sfx volume
addednew beautiful gib/gore meshes
changedlots of visual tweak to VFX
removedre-disabled nanite support on skm's to get morph targets back

Milo Demo v1.8.0 Update

-dramatically reduced amount of decals on cultists 100->20 (per cultist)

-lowered PPSH fire sfx volume

-new beautiful gib/gore meshes

-lots of visual tweak to VFX

-re-disabled nanite support on skm's to get morph targets back

-re-added rat footsteps-sfx-trigger to run animation

-lowered opacity of distance bomb lights

-headshots now usually remove the whole head

-you start waves now with 1 grenade, 2 cream explode ability

-player vision blurred when near explosions

-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring

-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings

-reduced length of nights

Source

Steam News / 17 July 2025

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