HomeGamesUpdatesPricingMethodology
Steam News6 August 20205y ago

V0.8 - ARCADE MODE

NEW MODE The Arcade Mode is OUT NOW (Coming soon to Android!)! A brand new mode in which you roam through an infinite series of dungeons where you gather points and climb up the leaderboards!

In this update5

Full notes

Full Millions of Minions: An Underground Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedNEW MODEThe Arcade Mode is OUT NOW (Coming soon to Android!)! A brand new mode in which you roam through an infinite series of dungeons where you gather points and climb up the leaderboards!
addedPRICE ADJUSTMENTAs we near release, our game is becoming more robust and more content-heavy. With new modes coming soon, we're upping the price to $9.99. Many fans have suggested this choice and whilst we want our games to be affordable as possible, we need to be able to sustain ourselves from it as best we can.
changedChangelogArea 2 decorations (weapon rack, tables, torches and chains!) The prison now looks like... a prison!
changedChangelogDifficulty now affects enemies health, projectiles and move speeds. It may seem like an obvious decision but at least now it's actually a reality. Good luck, speedrunners! You'll need it!
addedSee you soon!We cannot wait to update you on the progress we've been making and we cannot wait to give you some more content! Matt will be working hard on pumping out some new features (maybe some more modes?) whilst Ectho works on the artwork. We'll also have some new music tracks too!

Millions of Minions: An Underground Adventure changes

addedThe Arcade Mode is OUT NOW (Coming soon to Android!)! A brand new mode in which you roam through an infinite series of dungeons where you gather points and climb up the leaderboards!
addedAs we near release, our game is becoming more robust and more content-heavy. With new modes coming soon, we're upping the price to $9.99. Many fans have suggested this choice and whilst we want our games to be affordable as possible, we need to be able to sustain ourselves from it as best we can.
changedArea 2 decorations (weapon rack, tables, torches and chains!) The prison now looks like... a prison!
changedDifficulty now affects enemies health, projectiles and move speeds. It may seem like an obvious decision but at least now it's actually a reality. Good luck, speedrunners! You'll need it!
addedWe cannot wait to update you on the progress we've been making and we cannot wait to give you some more content! Matt will be working hard on pumping out some new features (maybe some more modes?) whilst Ectho works on the artwork. We'll also have some new music tracks too!

NEW MODE

The Arcade Mode is OUT NOW (Coming soon to Android!)! A brand new mode in which you roam through an infinite series of dungeons where you gather points and climb up the leaderboards!

  • Compete globally and with your friends!

  • Compete in future tournaments/WIN prizes!

  • Replay your favourite areas!

DEBUG OPTIONS

To further aid our development we have incorporated a debug screen to preview information such as the level seed and the current location of the player. This will allow us to reproduce bugs as quickly as possible. With this, you can also enter your own seed from other friends in order to play the same dungeon along with them. (To be used in tournaments in the future, too!). Simply enter your friend's seed and boss index and put it in your corresponding boxes!

PRICE ADJUSTMENT

As we near release, our game is becoming more robust and more content-heavy. With new modes coming soon, we're upping the price to $9.99. Many fans have suggested this choice and whilst we want our games to be affordable as possible, we need to be able to sustain ourselves from it as best we can.

Changelog

  • Arcade mode

  • Area 2 decorations (weapon rack, tables, torches and chains!) The prison now looks like... a prison!

  • Difficulty now affects enemies health, projectiles and move speeds. It may seem like an obvious decision but at least now it's actually a reality. Good luck, speedrunners! You'll need it!

  • Debug options

  • Merchant assets Remember when the merchant looked like placeholder artwork? No? Neither do we! Forget that ever existed.

See you soon!

We cannot wait to update you on the progress we've been making and we cannot wait to give you some more content! Matt will be working hard on pumping out some new features (maybe some more modes?) whilst Ectho works on the artwork. We'll also have some new music tracks too!

Source

Steam News / 6 August 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.