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Steam News7 April 20262mo ago

Small Update #10 v1.1.2

Translations are taking longer than expected, so here are the other fixes that were going to be included in that update. Translations are coming next!

In this update1

Full notes

Full Military Incremental Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
fixedChanges:Fixed achievements not always unlocking
fixedChanges:Fixed using DirectX3D12 not closing the game properly (and not allowing anything else to launch)
changedChanges:Contract requirements are based on your fastest 5 min average rate for each weapon/material. This should make the requirements more achievable, even when you buy large amounts of materials at once
changedChanges:The Cash Stack visual is now tied to the "Production Visual Amount" as well
fixedChanges:Fixed an issue with the ending text and credits not displaying correctly
fixedChanges:Fixed a few issues with the dark mode theme

Military Incremental Complex changes

fixedFixed achievements not always unlocking
fixedFixed using DirectX3D12 not closing the game properly (and not allowing anything else to launch)
changedContract requirements are based on your fastest 5 min average rate for each weapon/material. This should make the requirements more achievable, even when you buy large amounts of materials at once
changedThe Cash Stack visual is now tied to the "Production Visual Amount" as well
fixedFixed an issue with the ending text and credits not displaying correctly

Translations are taking longer than expected, so here are the other fixes that were going to be included in that update. Translations are coming next!

Changes:

  • Fixed achievements not always unlocking

  • Fixed using DirectX3D12 not closing the game properly (and not allowing anything else to launch)

  • Contract requirements are based on your fastest 5 min average rate for each weapon/material. This should make the requirements more achievable, even when you buy large amounts of materials at once

  • The Cash Stack visual is now tied to the "Production Visual Amount" as well

  • The buy/sell amount dropdowns use the number formats correctly now

  • Fixed an issue with the ending text and credits not displaying correctly

  • Fixed a few issues with the dark mode theme

  • The research visual does not impact performance as much now

  • Updated the demo to reflect the current game, and also now demo saves carry over to the full game

Source

Steam News / 7 April 2026

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