In this update3
Full notes
Full Military Incremental Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Military Incremental Complex changes
A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.
Highlights include:
Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats
Sliders to control the automatic production rates
Darker dark mode
New Features:
Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)
Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)
Added sliders to control the auto production rates, to help balance things if you'd like
Darker dark mode
Nukes can be made (only manually though) after continuing from the ending
Added more [?] tutorial reminders to various systems
Research will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)
Acquire Research upgrade can be bought from the research tab now too
Can research and buy bigger amounts of materials and mines/refineries
The number of auto upgrades bought is now listed when hovering over that upgrade
Added some extra checks to help unlock the new achievements
Added cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)
Bug Fixes:
Fixed auto production turning off on load
Contracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit
Source
Changelog.gg summarizes and formats this update. How we read updates.
