HomeGamesUpdatesPricingMethodology
Steam News11 March 20263mo ago

Big Update #2 v1.1.0

A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.

In this update3

Full notes

Full Military Incremental Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedA lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.
addedHighlights include:Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats
addedNew Features:Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)
changedNew Features:Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)
addedNew Features:Added sliders to control the auto production rates, to help balance things if you'd like
addedNew Features:Added more [?] tutorial reminders to various systems

Military Incremental Complex changes

addedA lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.
addedCan now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats
addedAdded a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)
changedChanged the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)
addedAdded sliders to control the auto production rates, to help balance things if you'd like

A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.

Highlights include:

  • Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats

  • Sliders to control the automatic production rates

  • Darker dark mode

New Features:

  • Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)

  • Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)

  • Added sliders to control the auto production rates, to help balance things if you'd like

  • Darker dark mode

  • Nukes can be made (only manually though) after continuing from the ending

  • Added more [?] tutorial reminders to various systems

  • Research will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)

  • Acquire Research upgrade can be bought from the research tab now too

  • Can research and buy bigger amounts of materials and mines/refineries

  • The number of auto upgrades bought is now listed when hovering over that upgrade

  • Added some extra checks to help unlock the new achievements

  • Added cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)

Bug Fixes:

  • Fixed auto production turning off on load

  • Contracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit

Source

Steam News / 11 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.