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Steam News26 November 20257mo ago

Hotfix #5 v1.0.6

📝 TLDR Contracts working - Price bounding removed Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the p

In this update4

Full notes

Full Military Incremental Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions6 changes4 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • UI and audio
removed📝 TLDRContracts working - Price bounding removed Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down. This made contract price buffs vanish instantly. This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅
changed🔺 BuffsPreviously, it would shut itself off whenever no stocks were available and required a manual “restart.”
removed🔺 BuffsComputerized Trading no longer affects IDLE or AFK stocks.
changed🔺 BuffsThis prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
removed🔺 BuffsWeapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.
changed🔺 BuffsBoom-o-nomics and Artillery Arbitrage both received: +5% higher weapon price caps Faster ramp-up to reach their maximum bonus values

Military Incremental Complex changes

removedContracts working - Price bounding removed Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down. This made contract price buffs vanish instantly. This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅
changedPreviously, it would shut itself off whenever no stocks were available and required a manual “restart.”
removedComputerized Trading no longer affects IDLE or AFK stocks.
changedThis prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
removedWeapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.

📝 TLDR

  • Contracts working - Price bounding removed

    Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.

    This made contract price buffs vanish instantly.

    This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅

  • Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.

  • Computerized Trading Stock perk should work much better now 🙂

🔺 Buffs

  • Computerized Trading now continues running until the perk is actually lost.

  • Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”

  • Computerized Trading no longer affects IDLE or AFK stocks.

  • This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.

  • Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.

  • Major click-and-hold speed increase, with smoother scaling across prestiges.

  • Boom-o-nomics and Artillery Arbitrage both received:

    +5% higher weapon price caps

    Faster ramp-up to reach their maximum bonus values

  • The Related Products stock upgrade no longer decreases Ammo prices during privatization.

🔻 Nerfs

  • Stock dividends now accrue every 1.5s (previously 1.25s).

  • After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.

  • Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.

  • Computerized Trading was slowed down by 50%

    Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)

    New: Every 45s base speed, increaseing up to 10s/5s (with perks)

🐛 Bug Fixes

  • Fixed several Ship research upgrades not increasing price correctly.

  • Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.

  • Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.

  • It can now correctly scale all the way down to the engine’s internal limit.

  • Fixed an issue where Bombs would fail until 1 was manual produced

  • The Ship production sound effect has been lowered

  • Fixed the lobbying timer sometimes starting before the tab was unlocked

  • Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds

  • "Another Automated X" production upgrades can now be clicked and held to trigger clicks

Source

Steam News / 26 November 2025

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