Full notes
Full Mik update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
You might have noticed that the game was still on 0.3.3, even after the 0.3.4 update. This was because of a major game breaking bug that led to me backtracking the game to an older version. This small Patch should fix it, along with some other minor changes and optimisations.
Changes
Slightly increased quick restart time
fix accidental quit to menu when dying
Update volumetric lights backend
Timer stops at end of level 2 instead of continuing until death
Optimisations
Shaders preload now (the first seconds of the game might be more laggy)
main menu optimisations (the image pixelation effects were expensive)
Bugfixes
Minor timer related fixes
Fix game breaking bug relating to volumetric lights not working and appearing as purple.
Source
Changelog.gg summarizes and formats this update. How we read updates.
