Full notes
Full Mik update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- UI and audio
- Gameplay
Another small-ish update to the game. All major problems should hopefully be fixed now, along with some QOL and Polish changes.
Changes:
Improved Liquid shader
Reverb now transitions smoothly
Slightly delayed starting Voiceline for a THREE seconds
New audio processing for dialogue (sounds more like its coming from a speaker, also quieter in general)
Moving Platforms have better SFX now
Subtitle toggle is "live" now (you can toggle it on and off while a subtitle is being displayed)
Visual fixes / Polish across all scenes
Optimisation
Less stutters during gameplay
Bugfixes
Fixed bugged / corrupted lightmaps in a few areas
Fixed multiple occlusion problems.
Fixed some LOD issues
Fixed bugged secret
Fixed bug with area overlap in Final areas of the game
Fixed visual glitch with bottles
Fixed not selectable pause menu items
Fixed stuck with saving icon
Fixed camera FX not playing when activating statue
Fixed Volumetric Lights not updating properly when switching to and from High / Medium setting.
Fixed sliders in pause menu not visible when dying
Fixed weird controller navigation
-Stefaaan
Source
Changelog.gg summarizes and formats this update. How we read updates.
