Full notes
Full Mightyy's FPS Aim Trainer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Events
- UI and audio
- Fixes
- Performance
New Feature Multiplayer Duels
1v1 your friends on any scenario in multiplayer. This new multiplayer duel feature allows unlimited freedom as you can duel on any workshop scenario of your choice.
We've added a party system and chat system to allow you to continue to play with your friend even after finishing an duel everything is persisent and just works.
Please let us know if anything breaks or goes wrong in the Bug Forums as we're still testing and gathering feedback with this large and complicated feature. We'd love to hear your feedback and ideas.
Suggestion System
When finishing a challenge in solo we'll now suggest another scenario like the one you just played, with time this will improve even more as we get more scenarios.
New Options
[Options > Visuals]
Added Floor Scale option
Added Wall Scale option
Added Healthbar Scale option
Added back button to option menu you no longer need to press escape to exit
[Options > Key Bindings]
Added a new binding “Open Social Chat” under miscellaneous category
[Developer Comment] With the introduction of multiplayer 1v1’s there's a new chat interface when you join a friend, the new key binding allows you to rebind the key required to open the chat window while playing in-game.
Bug fixes
Fixed an issue that would sometimes cause floors and walls to appear yellow or super dark
Fixed a bug that would cause score intro animation to not play correctly on challenge end screen
Fixed an issue that would sometimes cause party member image to appear white or not be callbacked on the client
Fixed a bug that would cause multi profile cycle bots to not reset to the first index state when restarting a scenario.
Fixed issue where if you accepted an invite and didn’t have the game launched it wouldn’t connect to the party server.
Fixed issue where sometimes external cameras wouldn’t render correctly in packaged game
Source
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