Full notes
Full Mightyy's FPS Aim Trainer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Gameplay
- Balance
- UI and audio
- Maps
A new patch is available on Mightyy’s FPS Aim Trainer that will improve the game experience for the players. I would like to thank everyone that has played so far and for providing feedback. The trainer will only improve and get better overtime.
General
Leaderboards are now shown on the right side when you view a scenario or play one in challenge
When beating a new high score in challenge you’ll now see your previous best score
Added new option “Hitmarker Style” you can now select your own hitmarker image
Added new option “Hitmarker Animation” you can now select what kind of animation plays when dealing damage with hitmarkers enabled
Added Session Time that will persist if you restart scenario / switch to practice mode
Added Local Time that will show your live computer time while playing
Added HUD Item Visibility Option “Show Local Machine Time” (enabled by default)
Replay system can now display restart events and kill events on the timeline and they are highlighted with white and red lines according to the event
Replay system added visibility controls to hide restart / kill events
Moved some hitmarker visual options to the general tab to make it slightly easier to modify your hitmarkers with the new options that were added
Formula display is now much more clearer for humans, the old version was quite confusing and didn’t make sense in some situations.
Scenario Editor
Increased maximum bot count from 24 to 240
Spawner fixed an issue that would cause spawn points to always select first index spawn if they were placed too closely to each other. This change was mostly targeted towards fixing tight corridor maps with a small number of spawns. Further spawn tools and changes will hopefully be shipping in future updates as I want to continue to make anything they need.
Bug Fixes
Fixed an issue that would cause the game to lock up if you had the leaderboard preview window open and you finished a challenge without closing it.
Fixed a UI bug that would cause toggle box items to not have correct spacing on child objects. You don’t need to know what this means, toggle boxes will look nicer when items are activated when checked.
Fixed a bug with leaderboards that would cause scrolling to yourself to be offset and weird, it will now be centered and if you don't have a score on the leaderboard it wont scroll at all.
Fixed a bug with replay payloads restarting the scenario will now correctly appear when that event is sent.
Fixed an issue with the formula UI showing square root if multiplier was none. This was purely visual; it won't affect scenario scoring at all.
Fixed a bug that would cause internal “Is Challenge Playing” to still be true when unloading a playlist
Fixed a bug that would cause leaderboard previewer to be hidden after you stopped playing a playlist
Hitmarker Z order has been fixed to be on front instead of back, this lets you swap out hitmarker to be exactly the same as crosshair but only changing the color!
Source
Changelog.gg summarizes and formats this update. How we read updates.
