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Steam News3 January 20266mo ago

Animal Speed Upgrades and More Satisfying Combat

⚡Dash Strikes Added a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback.

Full notes

Full Mighty Meow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions4 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
addedAdded a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback.
addedNecklaces now shape your combat style with more variety: Boost your dash strike, dash damage, add more dashes etc.
changedYou can equip 2 necklace items at a time and effects can stack. Mix and match different combat effects!
changed🗡️Combat Improvements
addedAdded more combat effects : camera shake, improved hit effects, defeat effects, and player attack effects.
addedEnemies are gradually introduced across the 5 levels of a section

Mighty Meow changes

addedAdded a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback.
addedNecklaces now shape your combat style with more variety: Boost your dash strike, dash damage, add more dashes etc.
changedYou can equip 2 necklace items at a time and effects can stack. Mix and match different combat effects!
changed🗡️Combat Improvements
addedAdded more combat effects : camera shake, improved hit effects, defeat effects, and player attack effects.

⚡Dash Strikes

  • Added a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback.

💍More Combat Choices

  • Necklaces now shape your combat style with more variety: Boost your dash strike, dash damage, add more dashes etc.

  • You can equip 2 necklace items at a time and effects can stack. Mix and match different combat effects!

🗡️Combat Improvements

  • Added more combat effectscamera shake, improved hit effects, defeat effects, and player attack effects.
  • You can dash further if you wiggle longer!

  • Attacks are more directional and readable: your hurtbox follows mouse direction, and the cursor becomes a sword so you always know where you are aiming.

  • Shifted more power to dungeon drops instead of vending machine buying, to create more interesting moments during combat.

  • Enemies are gradually introduced across the 5 levels of a section

  • Previous time bonus system is removed

🦔 Animal Speed Ups

  • You have more control over crafting. Each animal type can be boosted with animal speed up points. Points are earned as you unlock more levels.

🏖️ Quality of life updates

  • Improved interaction priority in the dungeons. Looting takes priority over freeing animals when both are in range. Looting interactions are indicated differently with a yellow E mark.

  • Added clearer settlement management toolsbetter collection site clarity with posts, and improved animal management and assignment flows including puppies support.
  • Moved animal gathering area and dungeon entrance closer to each area. Each section of the dungeon levels are separated into different entrances.

  • Added "Sell All Junk Item" button to vending machine to reduce manual work.

  • Added window mode shortcut at game start screen for smoother play on multi monitor setups.

Source

Steam News / 3 January 2026

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