Full notes
Full Mighty Meow update
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What changed
- Balance
- Gameplay
- UI and audio
Mighty Meow changes
⚡Dash Strikes
Added a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback.
💍More Combat Choices
Necklaces now shape your combat style with more variety: Boost your dash strike, dash damage, add more dashes etc.
You can equip 2 necklace items at a time and effects can stack. Mix and match different combat effects!
🗡️Combat Improvements
- Added more combat effectscamera shake, improved hit effects, defeat effects, and player attack effects.
You can dash further if you wiggle longer!
Attacks are more directional and readable: your hurtbox follows mouse direction, and the cursor becomes a sword so you always know where you are aiming.
Shifted more power to dungeon drops instead of vending machine buying, to create more interesting moments during combat.
Enemies are gradually introduced across the 5 levels of a section
Previous time bonus system is removed
🦔 Animal Speed Ups
You have more control over crafting. Each animal type can be boosted with animal speed up points. Points are earned as you unlock more levels.
🏖️ Quality of life updates
Improved interaction priority in the dungeons. Looting takes priority over freeing animals when both are in range. Looting interactions are indicated differently with a yellow E mark.
- Added clearer settlement management toolsbetter collection site clarity with posts, and improved animal management and assignment flows including puppies support.
Moved animal gathering area and dungeon entrance closer to each area. Each section of the dungeon levels are separated into different entrances.
Added "Sell All Junk Item" button to vending machine to reduce manual work.
Added window mode shortcut at game start screen for smoother play on multi monitor setups.
Source
Changelog.gg summarizes and formats this update. How we read updates.
