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- MIGHTY 1990
MIGHTY DevLog #4
DevLog #4 – A Question of Hue: Finding the Right Tone for MIGHTY 1990 If there’s one thing that defines MIGHTY 1990 visually, it’s our love for limitations: rigid pixel resolution, a strict 16-color monochromatic palett…
Patch notes6 changesBalanceGameplay - MIGHTY 1990
MIGHTY DevLog #3
Bringing Back the Aesthetic of Classic ‘80s Adventure Games Since MIGHTY 1990 is set in the year 1990, I wanted the game to feel like something that could have actually existed at the time. That meant relying on technol…
Patch notes9 changesUI/audioBalance - MIGHTY 1990
MIGHTY DevLog #2
Picking Up Where We Left Off In our first DevLog, I introduced MIGHTY 1990 as a keyboard-driven adventure game inspired by late ’80s and early ’90s classics. I also touched on why I’m removing pixel hunting and how that…
Store8 changesUI/audioGameplay - MIGHTY 1990
MIGHTY DevLog #01
Premise: Sorry if this first DevLog might seem a bit long, but I wanted to give a broad overview of what MIGHTY 1990 is all about. There's a lot to cover—its mechanics, inspirations, and why I made certain design choice…
Store5 changesGameplay

