Full notes
Full MicroWorks update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Patch 1.11.2 is live now. This small update addresses new modding features and fixes.
New modding API functions:
Global: CreatePreparedMicrogameVariation(name, onPrepareMicrogame, onBeginMicrogame, onMicrogameTick, onPostMicrogame, rarity)
This allows creating a microgame variation with an additional function that runs before the microgame begins, during the intermission. Useful for when you need to sync data ahead of time.
Global: ResourceType.MemoryAudio for LoadResource
Same as ResourceType.Audio, but the audio is loaded into memory and can be reused across multiple sources at the same time, unlike streamed audio.
PlayerControllerWrapper: PlayWinEffect(state)
PlayerControllerWrapper: SetLoserState(isLoser)
PlayerControllerWrapper: AddImpactWithEasing(direction, force, easing, time)
GameObjectWrapper: IgnorePlayersAndProjectiles()
GameObjectWrapper: IgnoreCollisionFrom(gameObject, ignore)
TransformWrapper: CancelTween(complete)
Modding fixes:
Fixed "MinPlayers" parameter not working when creating a microgame.
Fixed oversight that caused microgame rarities to be capped at 10.
Fixed issue that prevented custom boss stages from working in Boss Rush.
Fixed issue that prevented custom boss stages from working if "Unlocalized Games" was ticked off in languages that are not English.
Source
Changelog.gg summarizes and formats this update. How we read updates.
