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Steam News21 October 202510mo ago

20251021 Patch

Hi Everyone, Another day closer to launch, and another patch with some updates :). After creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen.

Full notes

Full Microvania update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • UI and audio
changedAfter creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.
changedMissiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.
addedAdded some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatures in the game.
fixedFixed crash when grabbing the final pickup in Demo level (sorry!).
fixedFixed a soft lock bug, where exiting Settings Menu in the Title scene would not show the Main Menu buttons.

Microvania changes

changedAfter creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.
changedMissiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.
addedAdded some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatures in the game.
fixedFixed crash when grabbing the final pickup in Demo level (sorry!).
fixedFixed a soft lock bug, where exiting Settings Menu in the Title scene would not show the Main Menu buttons.

Hi Everyone,

Another day closer to launch, and another patch with some updates :).

  • After creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.

  • Missiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.

  • Added some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatures in the game.

  • Fixed crash when grabbing the final pickup in Demo level (sorry!).

  • Red Doors now change to White once unlocked. Being Yellow was a little confusing, as some players wondered why these doors auto opened, but other Yellow ones don't. Now, it's just white doors that auto open (or you can still shoot them too).

  • Fixed a soft lock bug, where exiting Settings Menu in the Title scene would not show the Main Menu buttons.

Source

Steam News / 21 October 2025

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