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Steam News20 October 202510mo ago

20251020 Patch

Hi Everyone, Another quick patch while lots of fixes and changes make it into the main release build (and also do the demo build).

In this update3

Full notes

Full Microvania update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions1 change1 removal
  • Gameplay
  • Events
  • Maps
  • UI and audio
fixedGameplayFixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.
changedGameplayWhen the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).
addedGameplayWhile in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.
fixedGameplayFixed seeing the Map hint during a boss fight.
fixedAudioFixed Sound FX volume not using the saved levels during Main Menu.
removedAudioRemoved the high pitched click at the end of the UI Move sound effect.

Microvania changes

fixedFixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.
changedWhen the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).
addedWhile in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.
fixedFixed seeing the Map hint during a boss fight.
fixedFixed Sound FX volume not using the saved levels during Main Menu.

Hi Everyone,

Another quick patch while lots of fixes and changes make it into the main release build (and also do the demo build). Changes below:

Gameplay

  • Fixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.

  • When the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).

  • While in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.

  • Fixed seeing the Map hint during a boss fight.

Audio

  • Fixed Sound FX volume not using the saved levels during Main Menu.

  • Removed the high pitched click at the end of the UI Move sound effect.

Lexicon

  • Lexicon entries are now hidden by default, and will be revealed when you either see the enemy/boss, or obtain the item/pickup/upgrade. This does mean the auto appearing version from Main Menu can have lots of "????" entries. But it's overall a better player experience to discover these during play, and also adds some mystery (especially in the full game, where there's many more entries in the Lexicon).

  • Lexicon screen now shows the current "tab" and also the previous and next tab on top, to help clearer indicate how you're navigating through the lists.

  • Added a count to the top right of Lexicon screen, which shows how many you've unlocked for the current category. This should help easier track whether any Lexicon entires are missing.

Source

Steam News / 20 October 2025

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