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Full Microcosm update
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Repeated intro
Hey everyone, I just realized I should probably be posting updates to Steam, so here goes with the first one. I've been making great progress on Microcosm over the last couple weeks, and I'm currently still planning to start Early Access somewhere around the end of this month or beginning of June. One huge hurdle I just got past is getting save/load system working. Here's a quick video of that in action, for anyone interested (pardon the Twitter quality): https://twitter.com/paulstraw/status/862976806185385984 For anyone who doesn't know, the reason that video is in "lens-mode" is because the virtual camera used for saving and loading also controls what's output to the primary display. This is super useful for making time-lapses, and also works as a nice "steadicam-like" device for pan shots. Next up for me is a bunch of stress-testing, bug-fixing, performance-improving, color-palette-creating fun! I hope you're as excited to try Microcosm as I am to release it. ✨ 📦 Stay boxy! -paul
What changed
- Performance
Source
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