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Steam News31 July 20178y ago

Microcosm 0.1.5 Release Notes

Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move.

Full notes

Full Microcosm update

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Repeated intro

Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The other main change in this release is a slightly increased base voxel size. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. Any game saved in 0.1.4 will be automatically migrated to the new voxel size when opened in 0.1.5 or later. This change makes drawing a bit more forgiving, especially under suboptimal tracking conditions. Steam Cloud support has also been added, so your save files will automatically be backed up and synced between your computers. Beyond that, this release includes lots of behind the scenes tweaks and changes. These changes don’t affect gameplay in most cases (other than things like some additional haptic feedback), but will make it easier for me to keep improving Microcosm going forward. Until next time, -paul

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. A big shoutout to VRTK and the folks in the VRTK Slack , which helped make adding Rift + Touch support incredibly simple. The other main change in this release is a slightly increased base voxel size. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. Any game saved in 0.1.4 will be automatically migrated to the new voxel size when opened in 0.1.5 or later. This change makes drawing a bit more forgiving, especially under suboptimal tracking conditions. Steam Cloud support has also been added, so your save files will automatically be backed up and synced between your computers. Beyond that, this release includes lots of behind the scenes tweaks and changes. These changes don’t affect gameplay in most cases (other than things like some additional haptic feedback), but will make it easier for me to keep improving Microcosm going forward. Until next time, -paul

Source

Steam News / 31 July 2017

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