Full notes
Full Miami Fighters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
- Performance
UPDATE v0.7.0
This update I've been working on making the environment more dynamic. You can now experience destructible platforms and a laser beam can spawn out of nowhere and do environmental damage. I've also added more hand crafted props, like a VHS stand and animated grass and bushes.
New environment props
Added: Destructible platforms. You can notice them by having a crack somewhere on the platform
Added: More props
Added: VHS stand prop
Added: Moving Bush props
Added: Moving Grass props
Added: Laser beam (environment damage)
Other changes
Added: Jump, land and dash soundfx
Fixed: Player returning to pre-death position when killed if he was stunned
Fixed: Sniper bullet spawn position
Fixed: Spawning of weapons did not use all spawn positions
Fixed: Attract mode would start in tutorial map
Fixed: Player could be behind objects or other players when winner animation is playing
Fixed: Rocket explosion smoke particles colliding with environment
Fixed: Portal inner edge not aligned with outer edge
Fixed: Team Selection UI was not the same as Player Selection UI
Fixed: Incorrect text when no player is ready in Team Selection
Fixed: Some platforms depth issues in Tutorial map
Fixed: Overlapping KeyHints
Fixed: KeyHint min and max size on camera zoom
Fixed: KeyHint was pixel snapping on camera zoom
Fixed: Weapon laser showing from inside platforms
- FixedNew map could be the same as current map
Updated: Camera will zoom in more
Updated: Quicker keyhint animation
Updated: Shader visuals of Laser Sword and Baseball Bat
What's next?
There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.
I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments!
Capture The Flag (CTF) Game Mode . In this mode you need to need to steal the flag and:
- Hold it as long as possible without dying (you get points for holding the flag)
- Steal the flag and bring it back to your "base". Which option do you think is the most fun to play?
Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.
What do you want me to work on first? Or do you have an even better idea? Let me know!
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters!
Source
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