Full notes
Full Miami Fighters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Store
- Fixes
UPDATE v0.6.6
I've built a tutorial map to help out our new players! When the game starts, you will be dropped into the tutorial map where you can practice your movements and weapon control. Step on the arrow and follow the track to complete the tutorial (optional). Once you're done messing around, you can enter the portal to start the game.
Other changes
Added:"Suggest best upgrade" feature
- You can now get a hint of what upgrade card is the best pick
- Toggle the "Suggest best upgrade" feature on/off in the menu. It is ON by default.
Added: Friendly fire option in main menu settings when Team Mode is selected
Added: Round information (Round number at the start of each match)
Added: Use left stick to select player color and accessory
Added: Hold direction while selecting player color or accessory to change it continuously
Added: Automatically add one bot when you're playing alone
Added: Extra spiral shader effect in player selection panels
- AddedThe new art is here, and it's glorious! (Steam Store and Library pages, and new Logo)
Fixed: Number of matches played now has the correct value
Fixed: Winner animation "Team color" translation
Updated: Better description in player selection screen when no players are ready/joined
Updated: Readability of the player selection screen menu
Updated: Ulr links in Credits window are now clickable
What is next?
There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.
I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments!
Capture The Flag (CTF) Game Mode . In this mode you need to need to steal the flag and:
- Hold it as long as possible without dying (you get points for holding the flag)
- Steal the flag and bring it back to your "base". Which option do you think is the most fun to play?
Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.
What do you want me to work on first? Or do you have an even better idea? Let me know!
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters!
Source
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