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Full notes
Full Mewgenics update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
- Events
Mewgenics changes
MEWGENICS 1.0.20941
Gameplay Changes
Arthur is banned from using Forbidden Famine as well
When hovering a character, health and statuses are now displayed on top of the portrait and turn order UI
Depressing elite buff is now muted if the elite is off-map
Bugfixes
All "Status Immunity" type effects now purge their relevant statuses on application to prevent an initialization order dependency where, for example, an item that makes you "poison immune" wouldn't prevent poison from a disorder (which was applied before the poison immunity item)
Fixed "Status Immunity" type effects missing a few other ways statuses could get applied
Hexagram Sigil's Buff Immunity now has an exception for Magic Damage Up so the item can work as written
Fixed Flaming Fists disorder not showing its icon properly
Fixed Dybbuk softlocking if you backflip his possession ability
Fixed Dybbuk softlocking if the map is full when he tries to exit a body (he just instantly dies in this case now)
Fixed Empty Sack, Scrap Bag, and Lucky Coin having their rarity misspelled causing them to be missing from their rarity specific item pools
Fixed Metal Coat not working on items with a chance to break (ex Bone Club)
Fixed incorrect behavior if a 2x2 or larger character is standing on multiple glass tiles and is hit with a physical attack
Fixed rare case where Needles event could have no options shown if the event somehow rolled multiple times in the same run
Fixed case where ending a fight by throwing a charged soul dagger could crash the game
Fixed performance drop when examining The Collective's attack range if there's a lot of them
Fixed another case of debug text showing in event art
Fixed crash/buggy behavior when pressing the pipe/box shortcut buttons with a hotkey/gamepad button while dragging a cat
Fixed being able to click offscreen buttons if you stretch the game's window
Fixed Stone Breath not getting cheaper when upgraded
Fixed Pierce (thief active) not providing shield piercing to attacks where pass through is irrelevant.
Fixed Naegleria Fowleri not applying Brace properly
Fixed CharmedRaptorBaby not having the proper portrait
Fixed case where a cat would be lost from the save file if it went into the cat-shaped hole and you lose the run before it returns
Fixed case where the family tree would crash if trying to display an ancestor that had been lost from the save file (should display a blank portrait in its place now)
Fixed Bloody Soul Claw healing what it attacks instead of healing yourself on kill
Fixed Eternal Health+ having a maximum for how much luck it can grant
Fixed another case where certain kinds of jump animations could desync visual and actual positions of characters
Fixed 5 more items having incorrect rarity set and being undroppable as a result
Edited Champion Abandoned One portrait
Couple of typos fixed
Misc localization fixes
Modding Related Changes
Reversed the loading priority when multiple mod paths are specified. This should make the ordering more in line with how other games work. (Details: Loading priority is now {resources.gpak, loose files in same directory, modpath 0, modpath 1, modpath 2, ...} where files in later paths override files in newer paths. You can specify "." in the mod path list to change the loose file priority, though this is optional.)
Added a settings file option "validate_pedigree_tables true" (or pass "-validate_pedigree_tables true" to steam launch options) to attempt to repair broken pedigree tables when loading a save file. Broken pedigree tables were caused by changing family tree information in one of the save file editor mods, and could result in the game freezing when ending the day.
Source
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