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Steam News13 March 20263mo ago

Beta Branch patch notes 1.0.20860

Mewgenics 1.0.20860 this is another update on the BETA BRANCH of the game and will be pushed to main once people have had a chance to test it (maybe next week, maybe tonight) Fixed case where a non-binary cat with dwarf

Full notes

Full Mewgenics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Compatibility
  • Performance
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedMewgenics 1.0.20860this is another update on the BETA BRANCH of the game and will be pushed to main once people have had a chance to test it (maybe next week, maybe tonight)
fixedMewgenics 1.0.20860Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugese
fixedMewgenics 1.0.20860Fixed Empty Vessels providing filled max health instead of unfilled max health
fixedMewgenics 1.0.20860Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)
fixedMewgenics 1.0.20860Fixed a case where the pause menu could be intercepting dpad-controls when the game wasn't paused (hopefully)
changedMewgenics 1.0.20860Meow Volume (House) setting now affects cat folly sounds too

Mewgenics 1.0.20860

this is another update on the BETA BRANCH of the game and will be pushed to main once people have had a chance to test it (maybe next week, maybe tonight)

  • Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugese

  • Fixed Empty Vessels providing filled max health instead of unfilled max health

  • Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)

  • Capped the maximum amount of animation slowdown a tile can impact on a walk cycle to 10 instead of 9999

  • Fixed a case where the pause menu could be intercepting dpad-controls when the game wasn't paused (hopefully)

  • Meow Volume (House) setting now affects cat folly sounds too

  • House Cat volume is now less when zoomed out, and zooming in on a room now lowers the cat sounds from other rooms significantly

Source

Steam News / 13 March 2026

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