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Steam News19 February 20264mo ago

Patch & Beta Branch Info

Hello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately...

In this update2

Full notes

Full Mewgenics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately... with nearly 100k concurrent players still I figured its PROBABLY safer to use a beta branch instead.

What changed

14 fixes2 additions4 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
changedHello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately... with nearly 100k concurrent players still I figured its PROBABLY safer to use a beta branch instead.
changedHere's how to opt into the beta branch on steam. Right Click "Mewgenics" in your steam library, then navigate here and enable the beta branch.
changedSteam post image If all goes well I should push this update to the main branch tomorrow. If you have any issues with this beta branch please post in here or on the discord in the appropriate channel
removedQOL Changes:Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating
addedQOL Changes:Added "Limit Framerate" to video settings.
fixedQOL Changes:Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)

Mewgenics changes

changedHello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately... with nearly 100k concurrent players still I figured its PROBABLY safer to use a beta branch instead.
changedHere's how to opt into the beta branch on steam. Right Click "Mewgenics" in your steam library, then navigate here and enable the beta branch.
changedSteam post image If all goes well I should push this update to the main branch tomorrow. If you have any issues with this beta branch please post in here or on the discord in the appropriate channel
removedCoin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating
addedAdded "Limit Framerate" to video settings.

Here's how to opt into the beta branch on steam. Right Click "Mewgenics" in your steam library, then navigate here and enable the beta branch.

Steam post image If all goes well I should push this update to the main branch tomorrow. If you have any issues with this beta branch please post in here or on the discord in the appropriate channel

MEWGENICS 1.0.20689

This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issues

QOL Changes:

  • Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating

  • Added "Limit Framerate" to video settings.

  • "Tall" tiles now go semi-transparent when in tactical view

  • Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)

  • If playing on steam deck, End Turn (Hotkey) is now bound to "Enter Key" by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.

Bug Fixes:

  • Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases

  • Fixed Tina3's Mama Maggot and Familiar Korbee not having a portrait

  • Fixed a certain very late game boss fight's summons running away when the boss died. In this particular case they weren't supposed to run.

  • Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)

  • Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active

  • Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)

  • Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify

  • New idle animation for pet rock and pet boulder and fixed death gib

  • Fixed the way Interchange interacts with Bonus Move and Bonus Attack

  • Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file

  • Fixed a few flickering pieces in a cutscene

  • Fixed amoebas being able to drop larger rocks partially off-map

  • Added "texture_atlas_size" to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering "texture_scale_big" as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu, however if this does solve missing textures for you, please let me know which config does and what your system specs are and I'll see if I can detect it and use that as the default.

  • Misc localization fixes

Source

Steam News / 19 February 2026

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