In this update2
Full notes
Full Mewgenics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately... with nearly 100k concurrent players still I figured its PROBABLY safer to use a beta branch instead.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
Mewgenics changes
Here's how to opt into the beta branch on steam. Right Click "Mewgenics" in your steam library, then navigate here and enable the beta branch.
Steam post image If all goes well I should push this update to the main branch tomorrow. If you have any issues with this beta branch please post in here or on the discord in the appropriate channel
MEWGENICS 1.0.20689
This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issues
QOL Changes:
Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating
Added "Limit Framerate" to video settings.
"Tall" tiles now go semi-transparent when in tactical view
Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)
If playing on steam deck, End Turn (Hotkey) is now bound to "Enter Key" by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.
Bug Fixes:
Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases
Fixed Tina3's Mama Maggot and Familiar Korbee not having a portrait
Fixed a certain very late game boss fight's summons running away when the boss died. In this particular case they weren't supposed to run.
Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)
Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active
Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)
Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify
New idle animation for pet rock and pet boulder and fixed death gib
Fixed the way Interchange interacts with Bonus Move and Bonus Attack
Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file
Fixed a few flickering pieces in a cutscene
Fixed amoebas being able to drop larger rocks partially off-map
Added "texture_atlas_size" to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering "texture_scale_big" as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu, however if this does solve missing textures for you, please let me know which config does and what your system specs are and I'll see if I can detect it and use that as the default.
Misc localization fixes
Source
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