Full notes
Full Metrogether Train Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
We've been pretty silent the last couple of weeks, but that's because we've been busy working on the next big update that will add a section of quad-track for express and local trains with a couple of new and unique stations that are placed between Pine Street and Founder's Square.
We were able to find the time to work on this small performance and bugfix patch for the time being. This should get rid of the little stutters (or sometimes even crashes) that happen while moving through he world, which became very noticeable since we added lamps to the tunnels.
Bug Fixes & Improvements
Improved dynamic world loading, game should no longer stutter or sometimes crash when approaching areas that need to be loaded in
Fixed AI drivers taking over vacant trains which were partly or entirely outside of platform bounds, resulting in them driving down the tracks without a route set and sometimes driving into oncoming traffic
Fixed an issue where some Score Penalties could trigger multiple times in quick succession, when only one mistake was made by the driver
Fixed an issue where requested routes could be unset due to them timing out even while the train that requested it was currently moving through the track section the route is for (this could only happen when routes time out 5 minutes after being set which is still the intended and current behaviour)
Minor bug fixes & improvements
This patch is compatible with patches 1.1.0-1.1.3 and players of any of these versions can play together.
Source
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