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Steam News11 April 201610y ago

Another VR Update

In order to enable this mode (and play any oculus game bought from steam), you'll need to enable "side loading" in the Oculus dashboard. You can follow the instructions here to see how.

Full notes

Full Metro Warp update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Performance
  • Compatibility
  • UI and audio
changedIn order to enable this mode (and play any oculus game bought from steam), you'll need to enable "side loading" in the Oculus dashboard. You can follow the instructions here to see how. Once that's done, launch the game and choose the "Launch in other VR" option. From what I've seen, the side loading on Oculus works best when the headset and program are already booted up. Hopefully that stability will improve with their next few platform updates. Be aware that the ideal input method is a controller! It's playable with a mouse/keyboard, but it'll be a little awkward. Also, like the Rift itself, this VR support is Windows-only for now.
changedOther ChangesFor those of you without headsets or on Mac/Linux, there are some changes as well. A bunch of bug fixes have been thrown in, as well as changes and full redesigns to a few of the puzzles to help with the difficulty curve. Check and see if one you got stuck on was changed!
fixedOther ChangesFixed Xbox One controller support
changedOther ChangesSome sound remastering to have more consistent volume levels
fixedOther ChangesSome rare crashes/menu bugs fixed

In order to enable this mode (and play any oculus game bought from steam), you'll need to enable "side loading" in the Oculus dashboard. You can follow the instructions here to see how. Once that's done, launch the game and choose the "Launch in other VR" option. From what I've seen, the side loading on Oculus works best when the headset and program are already booted up. Hopefully that stability will improve with their next few platform updates. Be aware that the ideal input method is a controller! It's playable with a mouse/keyboard, but it'll be a little awkward. Also, like the Rift itself, this VR support is Windows-only for now.

Other Changes

For those of you without headsets or on Mac/Linux, there are some changes as well. A bunch of bug fixes have been thrown in, as well as changes and full redesigns to a few of the puzzles to help with the difficulty curve. Check and see if one you got stuck on was changed!

  • Rebuilding some puzzles that were unnecessarily difficult/unfun

  • Big chunk of VR fixes

  • Fixed Xbox One controller support

  • Some sound remastering to have more consistent volume levels

  • Some rare crashes/menu bugs fixed

Finally, Vive support will be coming once my headset comes in the mail, although it will likely be controller-only as well. I don't think I'll have the time to rewrite the interaction to work with room-scale.

Source

Steam News / 11 April 2016

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