Full notes
Full Metori update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I've finally been able to get to cutting down some wasted frame times to do with asteroids! Previously, an entry level gaming computer would get about 5-10fps when playing with 5000+ asteroids in a small area. Now you can expect between 100-200fps in that same area.
Better PCs can expect upwards of 400fps in Instant Action.
Changes:
-Asteroids now only update every half second or so
-Asteroids now slow down if they're going too fast every update
-Harvesters now mine far more effectively, and don't panic with too many asteroids. (This could still be optimized more)
-An already mined asteroid now spawns mined asteroids when split! (It's now possible to mine the universe dry)
Go even further beyond, pilots!
Source
Changelog.gg summarizes and formats this update. How we read updates.
