Update log
Full Method Of Entry update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Lights Out is one of the core gameplay features in Method of Entry, and it’s built around a simple idea: How you die has consequences beyond losing a teammate.
In Lights Out, headshots and body shots lead to different outcomes.
If you’re killed by a body shot, you briefly retain sight and audio as the screen fades. This gives you a narrow window to pass comms to your team. In these final moments, your operator can still hear footsteps, gunshots, and track enemy positioning.
A fatal headshot however, cuts everything instantly.
No sound. No vision. No callout.
That moment doesn’t just remove a player — it removes information entirely. With no comms to rely on, teammates are forced to re-clear that space blind, shifting the round’s momentum and rewarding smart positioning and precision.
This feature exists for two reasons:
Competitive integrity — information is power in a 5v5 tactical shooter
Realism in service of gameplay — realism supports tension
Lights Out reinforces our design philosophy: Competitive First, Realism Follows.
We’ve released an updated video breaking down how Lights Out works today, including recent tweaks and improvements.
As always, thanks for following development — more updates coming soon.
— The Attack Dog Studios Team
Source
