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Steam News24 February 20264mo ago

Survivor AI & Task Assignment Update - February 24, 2026

New Features Survivor Command System - Right-click recruited survivors to open a command menu - Follow Me: Survivor follows you at a configurable distance - Stay Here: Survivor holds position at their current location -

Full notes

Full Metaverse: Origins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Server
addedNew Features
addedSurvivor Task Assignment - Assign work tasks to survivors via a new task menu (similar to crafting menu) - Available tasks: - Gather Wood - Survivors find nearby trees and collect sticks - Gather Stone - Survivors collect stone resources - Gather Fiber - Survivors collect plant fiber - Forage Nearby - Survivors pick up ground items (flowers, branches, etc.) - Dig for Supplies - Survivors dig for random resources based on skill - Tasks queue up and execute automatically - Configurable search radius per task type (up to 50 meters) - Survivors earn skill XP for completed tasks
changedJob Queue System - Survivors maintain their own job queue (like the crafting queue) - Queue multiple tasks with repeat counts - Cancel jobs from the task menu - Jobs persist and replicate in multiplayer
changed-- Improvements
addedAssigned tasks now properly override Follow/Stay commands - Survivors use DataTable-configured search distances instead of hardcoded values - Added logging for job execution debugging
addedNew DT_SurvivorJobs DataTable for configuring task types - Centralized job settings via Project Settings > MO Survivor Job Database - Full network replication support for survivor job queues

Metaverse: Origins changes

addedNew Features
addedSurvivor Task Assignment - Assign work tasks to survivors via a new task menu (similar to crafting menu) - Available tasks: - Gather Wood - Survivors find nearby trees and collect sticks - Gather Stone - Survivors collect stone resources - Gather Fiber - Survivors collect plant fiber - Forage Nearby - Survivors pick up ground items (flowers, branches, etc.) - Dig for Supplies - Survivors dig for random resources based on skill - Tasks queue up and execute automatically - Configurable search radius per task type (up to 50 meters) - Survivors earn skill XP for completed tasks
changedJob Queue System - Survivors maintain their own job queue (like the crafting queue) - Queue multiple tasks with repeat counts - Cancel jobs from the task menu - Jobs persist and replicate in multiplayer
changed-- Improvements
addedAssigned tasks now properly override Follow/Stay commands - Survivors use DataTable-configured search distances instead of hardcoded values - Added logging for job execution debugging

New Features

Survivor Command System - Right-click recruited survivors to open a command menu - Follow Me: Survivor follows you at a configurable distance - Stay Here: Survivor holds position at their current location - Go Home: Survivor returns to their assigned home (requires home assignment) - Assign Tasks: Opens the full task assignment panel

Survivor Task Assignment - Assign work tasks to survivors via a new task menu (similar to crafting menu) - Available tasks:

  • Gather Wood
  • Survivors find nearby trees and collect sticks
  • Gather Stone
  • Survivors collect stone resources
  • Gather Fiber
  • Survivors collect plant fiber
  • Forage Nearby
  • Survivors pick up ground items

(flowers, branches, etc.) - Dig for Supplies - Survivors dig for random resources based on skill - Tasks queue up and execute automatically - Configurable search radius per task type (up to 50 meters) - Survivors earn skill XP for completed tasks

Job Queue System - Survivors maintain their own job queue (like the crafting queue) - Queue multiple tasks with repeat counts - Cancel jobs from the task menu - Jobs persist and replicate in multiplayer

--- Improvements

  • Assigned tasks now properly override Follow/Stay commands - Survivors use DataTable-configured search distances instead of hardcoded values - Added logging for job execution debugging

--- Technical

  • New DT_SurvivorJobs DataTable for configuring task types - Centralized job settings via Project Settings > MO Survivor Job Database - Full network replication support for survivor job queues

Source

Steam News / 24 February 2026

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