In this update4
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Full MetalMuters update
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Repeated intro
Hello, Muters! Today's update has some changes to the tutorial, to make it more granular and easy to read (sorry if you're stuck at 1C, that was completely on us!).
What changed
- Gameplay
- Maps
- Balance
MetalMuters changes
While we're at it, we also added some cool things that were in the works, that we feel ready to reveal!
Run Statistics
We added a new Run Statistics screen! Now you can see what you did throughout the run, such as:
Coins obtained & spent throughout the run
Mana generated, spent,
and wastedTotal metals produced and their worth in coins
This is available for both current runs (via the Venture Load screen) and finished runs (via the Archive). Note that older entries will show all zeros since they were not tracking these stats beforehand. Unfortunate ːsteamfacepalmː
Stuck Callouts
Why don't they work!?!?
Stuck components now spawns a red dialog box that tells you exactly what's missing. Don't need to dig into the logs to find the reason anymore!
Stuck components will also highlight the reason they're stuck on the hover window.
Tutorial
In hindsight, Stage 1C of the tutorial is trying to introduce too many concepts to new player. In this update, 1C is now split into 1C and 1D to avoid overwhelming players with information.
We have also made the dialog boxes in the tutorial stages repeatable - meaning they will spawn again after retrying the stage.
Venture Balancing
The "Forge" enchantments is going through a round of balancing, to avoid them becoming instant picks.
- Ember ForgeGiven mod level reduced by one (now gives Flaming 1 -> 2 -> 3 -> 4 and so on)
- Glacier ForgeDuration requirements increased (now needs 7.5s -> 7s -> 6.5s and so on)
Primer Forge: Now gives [c]Sorcery 2[/c] from Level 4 onwards
- Thunder ForgeGiven mod level reduced (now gives Zap 1 -> 1 -> 2 -> 2 -> 3 -> 3 and so on)
And that's it! Reading it again, that's actually quite a number of changes.
Happy gaming! Sincerely,
Eltiorra from Big Fish Carnival
Source
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