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Steam News29 April 20263mo ago

Update Notice Version 0.9.8.1

[Simon] Attack combo fluidity improved after Simon used "Flip Step". Increased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".

In this update7

Full notes

Full Meta Ghost: Breaking Show update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition30 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Fixes
changedSimonAttack combo fluidity improved after Simon used "Flip Step".
changedSimonIncreased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".
changedSimonSimon's Weapon Modification "Cryo Ballistics" reworked: additional Heat reduction increased from 3 points to 5 points; effect doubled while in Overheat state.
changedSimonSimon's Weapon Modification "Thermal Enhancement" reworked: effect changed from clearing all Heat after casting "Flip Step+" to reducing 60 Heat upon casting either "Flip Step" or "Flip Step+".
changedSimonSimon's 2-Piece Scorching Wind set reworked: Normal ATK DMG increase effect was enhanced from 10% to 20%.
changedSimonSimon's 6-Piece Scorching Wind set reworked: Explosive Bullet DMG increased from 60% to 100%.
Normal ATK DMG increase effect was enhanced10%20%Normal ATK DMG increase effect was enhanced increased, buffExplosive Bullet DMG60%100%Explosive Bullet DMG increased, buffHeavy ATK DMG increase effect was enhanced10%20%Heavy ATK DMG increase effect was enhanced increased, buffHeat reduction bonus of Cooling35%20%Heat reduction bonus of Cooling decreased, nerf

Meta Ghost: Breaking Show changes

changedAttack combo fluidity improved after Simon used "Flip Step".
changedIncreased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".
changedSimon's Weapon Modification "Cryo Ballistics" reworked: additional Heat reduction increased from 3 points to 5 points; effect doubled while in Overheat state.
changedSimon's Weapon Modification "Thermal Enhancement" reworked: effect changed from clearing all Heat after casting "Flip Step+" to reducing 60 Heat upon casting either "Flip Step" or "Flip Step+".
changedSimon's 2-Piece Scorching Wind set reworked: Normal ATK DMG increase effect was enhanced from 10% to 20%.

[Simon]

  1. Attack combo fluidity improved after Simon used "Flip Step".

  2. Increased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".

  3. Simon's Weapon Modification "Cryo Ballistics" reworkedadditional Heat reduction increased from 3 points to 5 points; effect doubled while in Overheat state.
  4. Simon's Weapon Modification "Thermal Enhancement" reworkedeffect changed from clearing all Heat after casting "Flip Step+" to reducing 60 Heat upon casting either "Flip Step" or "Flip Step+".
  5. Simon's 2-Piece Scorching Wind set reworked: Normal ATK DMG increase effect was enhanced from 10% to 20%.

  6. Simon's 6-Piece Scorching Wind set reworkedExplosive Bullet DMG increased from 60% to 100%.
  7. Simon's 2-Piece Passion set reworkedHeavy ATK DMG increase effect was enhanced from 10% to 20%; effect doubled while in Overheat state; Heat reduction bonus of Cooling adjusted from 35% to 20%.

[Jean]

  1. Jean's Weapon Modification "Smash hard!" reworked: [Normal ATK] hits have 40% chance to gain [Aerial Slash].

  2. Jean's Weapon Modification "Impact ready!" reworked: Final Strike of [Normal ATK] hits grants 2 stacks of [Buffer Protection] and 50 [Excitement].

  3. Jean's Weapon Modification "Just smash!" reworked: [Normal ATK] hits grant a Shield equal to 4% of Max HP for 10s, stackable up to 5 times.

  4. Jean's Weapon Modification "Just enjoy the rush!" reworked: For each enemy hit by [Ultimate], gains a Shield equal to 5% of Max HP for 10s, stackable up to 5 times.

  5. Jean's Weapon Modification "Bigger and stronger!" reworked: Gains 5 uses of [Aerial Slash] after casting [Ultimate].

  6. Jean's Weapon Modification "Savage power!" reworked[Ultimate] range increased, and leaves [Impact Field] on the battlefield. Gains Super Armor and takes 50% less DMG inside the field, lasting 15s.
  7. Jean's Weapon Modification "Phantom impact!" reworked: After casting [Shield Counter], restores 50 Excitement.

  8. Jean's Weapon Modification "Plenty to go around!" reworked: When gaining [Buffer Protection] or when [Buffer Protection] exceeds the limit, gain [Counter Potential].

[Counter Potential]: Each cast of [Gravity Wave] increases its base DMG by 10% for 2s. If [Gravity Wave] is not cast again within 2s, this damage bonus will be removed.

  1. Jean's 2-Piece Frenzy set reworkedAerial Slash DMG increased from 40% to 50%.
  2. Jean's 6-Piece Frenzy set reworked: Releasing Aerial Slash 3 times grants an extra stack of Aerial Slash.

  3. Jean's 2-Piece Excitement set reworked: [Shield Counter] restores 20 [Excitement] on [Dodge] and 50 [Excitement] on [Perfect Dodge].

  4. Jean's 4-Piece Excitement set reworked[Cyclone Slash] range increased; [Excitement] cap doubled.
  5. Jean's 6-Piece Excitement set reworked: When [Naughty Cyclone] is active, every 10 [Excitement] consumed increases [Heavy ATK] SPD by 5%, stacking up to a max of 50%.

  6. Jean's 4-Piece Gravity set reworked: [Gravity Wave] hits grant 20 [Excitement]. [Excitement] cap +50.

  7. Jean's [Aerial Slash] damage increased from 200% to 300%; [Cyclone Impact] DMG reduced from 500% to 350%.

  8. Removed secondary target damage reduction for Jean's [Aerial Slash] and Naughty Cyclone.

[Rose]

  1. To optimize combat performance, the trigger frequency of Rhythm Ripple has been moderately reduced, with damage buffs as compensation. Base trigger interval increased from 1s to 1.2s; skill DMG raised from 180% to 270%.

  2. Rose's Weapon Modification "Ignite the Stage"Sonic Wave DMG increased from 70% to 105%.
  3. Rose's 6-Piece Sustain set, which boosts Ultimate DMG by 50% every 10 Rhythm Ripple triggers, now has a proper stacking limit. Fixed an issue where the stack limit was not functioning.

  4. Renamed Rose's weapon modification [Rhythm Impact++] to [Whirling Dance+], and enhanced its skill visual effects.

[Taisuke]

  1. Increased the base DMG of the Ultimate Sword Qi triggered by the "Returning Blade" modified from "Sanpo".

[Stage]

  1. Added in-game UI hints for special gameplay arenas to distinguish them from normal arenas.

  2. Optimized response speed and feedback for puppies in the Puppy Match arena.

[System]

  1. To resolve lag on the Cyberware interface caused by excessive inventory items, the Cyberware backpack capacity has been adjusted to a reasonable limit. Access to the preparation interface will be restricted once over the cap, preventing item loss from obtaining extra Cyberwares.

  2. The Touring Match level requirement for Cyberware Assembly has been adjusted: now it takes the higher unlocked level between Solo Touring Match or Multiplayer Touring Match, instead of only Solo Touring Match.

  3. Improved player hit feedback. Being attacked and skill interruption are now more noticeable.

[Bug Fixes]

  1. Fixed an issue where hit effects would not display when defeating monsters.

  2. Fixed an issue where Simon's 6-Piece Scorching Wind set failed to restore Ultimate energy.

  3. Fixed an issue where Rhythm Ripple would not end properly after Rose's defeat.

  4. Fixed an issue where Armament Driver was not removed in The Trials.

  5. Fixed an issue where the Achievement "Master Craftsman: Merge Cyberwares 50 times" could not be completed.

Source

Steam News / 29 April 2026

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