Update log
Full Meta Ghost: Breaking Show update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
[Simon]
Attack combo fluidity improved after Simon used "Flip Step".
Increased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".
- Simon's Weapon Modification "Cryo Ballistics" reworkedadditional Heat reduction increased from 3 points to 5 points; effect doubled while in Overheat state.
- Simon's Weapon Modification "Thermal Enhancement" reworkedeffect changed from clearing all Heat after casting "Flip Step+" to reducing 60 Heat upon casting either "Flip Step" or "Flip Step+".
Simon's 2-Piece Scorching Wind set reworked: Normal ATK DMG increase effect was enhanced from 10% to 20%.
- Simon's 6-Piece Scorching Wind set reworkedExplosive Bullet DMG increased from 60% to 100%.
- Simon's 2-Piece Passion set reworkedHeavy ATK DMG increase effect was enhanced from 10% to 20%; effect doubled while in Overheat state; Heat reduction bonus of Cooling adjusted from 35% to 20%.
[Jean]
Jean's Weapon Modification "Smash hard!" reworked: [Normal ATK] hits have 40% chance to gain [Aerial Slash].
Jean's Weapon Modification "Impact ready!" reworked: Final Strike of [Normal ATK] hits grants 2 stacks of [Buffer Protection] and 50 [Excitement].
Jean's Weapon Modification "Just smash!" reworked: [Normal ATK] hits grant a Shield equal to 4% of Max HP for 10s, stackable up to 5 times.
Jean's Weapon Modification "Just enjoy the rush!" reworked: For each enemy hit by [Ultimate], gains a Shield equal to 5% of Max HP for 10s, stackable up to 5 times.
Jean's Weapon Modification "Bigger and stronger!" reworked: Gains 5 uses of [Aerial Slash] after casting [Ultimate].
- Jean's Weapon Modification "Savage power!" reworked[Ultimate] range increased, and leaves [Impact Field] on the battlefield. Gains Super Armor and takes 50% less DMG inside the field, lasting 15s.
Jean's Weapon Modification "Phantom impact!" reworked: After casting [Shield Counter], restores 50 Excitement.
Jean's Weapon Modification "Plenty to go around!" reworked: When gaining [Buffer Protection] or when [Buffer Protection] exceeds the limit, gain [Counter Potential].
[Counter Potential]: Each cast of [Gravity Wave] increases its base DMG by 10% for 2s. If [Gravity Wave] is not cast again within 2s, this damage bonus will be removed.
- Jean's 2-Piece Frenzy set reworkedAerial Slash DMG increased from 40% to 50%.
Jean's 6-Piece Frenzy set reworked: Releasing Aerial Slash 3 times grants an extra stack of Aerial Slash.
Jean's 2-Piece Excitement set reworked: [Shield Counter] restores 20 [Excitement] on [Dodge] and 50 [Excitement] on [Perfect Dodge].
- Jean's 4-Piece Excitement set reworked[Cyclone Slash] range increased; [Excitement] cap doubled.
Jean's 6-Piece Excitement set reworked: When [Naughty Cyclone] is active, every 10 [Excitement] consumed increases [Heavy ATK] SPD by 5%, stacking up to a max of 50%.
Jean's 4-Piece Gravity set reworked: [Gravity Wave] hits grant 20 [Excitement]. [Excitement] cap +50.
Jean's [Aerial Slash] damage increased from 200% to 300%; [Cyclone Impact] DMG reduced from 500% to 350%.
Removed secondary target damage reduction for Jean's [Aerial Slash] and Naughty Cyclone.
[Rose]
To optimize combat performance, the trigger frequency of Rhythm Ripple has been moderately reduced, with damage buffs as compensation. Base trigger interval increased from 1s to 1.2s; skill DMG raised from 180% to 270%.
- Rose's Weapon Modification "Ignite the Stage"Sonic Wave DMG increased from 70% to 105%.
Rose's 6-Piece Sustain set, which boosts Ultimate DMG by 50% every 10 Rhythm Ripple triggers, now has a proper stacking limit. Fixed an issue where the stack limit was not functioning.
Renamed Rose's weapon modification [Rhythm Impact++] to [Whirling Dance+], and enhanced its skill visual effects.
[Taisuke]
Increased the base DMG of the
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