Update log
Full Meta Ghost: Breaking Show update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
Fusion Drivers Adjustments
• Shield Discharge:
- Old: Upon entering [Weakness Space], releases a large electromagnetic wave every 2s, dealing Tech DMG equal to 500% of the combined current HP and Shield.
- New: Wave Blade Release: Release Wave Blade to all Corrupted enemies every 5s.
• Physical Intrusion:
- Old: [20% Lucky Hit]: When dealing Tech DMG, applies 5 points of Toughness Break. Cooldown: 0.1s.
- New: Technical Intrusion: 60% of Toughness Break DMG bonus is now converted into Tech DMG bonus.
• Armor Erosion:
- Old: For every 1% max HP as Shield, gains 2% more Toughness Break (max 100%).
- New: For every 1% max HP as Shield, gains 2% more Orbital Strike DMG.
Main OS Backend Nodes Adjustments:
The final 3 nodes have been adjusted:
- Old: ATK +13, DEF +6, HP +30
- New: Final DMG +6%, Shield Effect +10%, Weakness Space duration +10%.
Added red dot notifications for some upgradable player content.
Added Orbital Strike Damage Multiplier affixes to Cyberwares; removed Corruption Damage Multiplier affixes.
Adjusted monster spawn points in the final stage in Touring Match for better grouping.
Optimized skills of some Bosses.
Fixed a bug where monsters instantly recovered from stagger.
Fixed a bug where some monsters could be staggered even with a Toughness bar.
Optimized enemy hit visual effects during Taisuke attacks.
Optimized the visual effects during Taisuke's Final Strikes.
Added a new character entrance effect when switching stages.
Optimized the quit-game prompt to clearly state that stage progress will not be saved.
Optimized the conditions for unlocking Jean.
Fixed the effect anormaly of Rose.
Source
