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Steam News2 April 20188y ago

Progression of and managing your park

Hey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think.

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Hey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that are built up out of singular objectives given by your company's higher ups. Each completed contract will give you a reward in the form of cash and XP. XP will directly improve your Board Confidence level and a higher Board Confidence level will unlock more dig sites and thus unlocking more dinosaurs to expand your park.

What changed

1 fix0 additions2 changes0 removals
  • Maps
  • Balance
  • Gameplay
fixedHey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that are built up out of singular objectives given by your company's higher ups. Each completed contract will give you a reward in the form of cash and XP. XP will directly improve your Board Confidence level and a higher Board Confidence level will unlock more dig sites and thus unlocking more dinosaurs to expand your park.
changedThis of course, gives the game a story and path to follow which you can follow as closely as you want. And of course, a sandbox mode will still be included for those that want their dinosaurs to roam free without any limitations ;) Management Lastly, our management side of the game is getting an upgrade as well, as it will now be more important to keep track of everything in your park. From visitor wellbeing to dinosaurs getting sick and keeping your burger joints profitable. All through our new updated GUI that will make your life a lot easier within Mesozoica.
changedPlease, give us your feedback on the above. Expect more info later this week so stay tuned! Matthew

Mesozoica changes

fixedHey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that are built up out of singular objectives given by your company's higher ups. Each completed contract will give you a reward in the form of cash and XP. XP will directly improve your Board Confidence level and a higher Board Confidence level will unlock more dig sites and thus unlocking more dinosaurs to expand your park.
changedThis of course, gives the game a story and path to follow which you can follow as closely as you want. And of course, a sandbox mode will still be included for those that want their dinosaurs to roam free without any limitations ;) Management Lastly, our management side of the game is getting an upgrade as well, as it will now be more important to keep track of everything in your park. From visitor wellbeing to dinosaurs getting sick and keeping your burger joints profitable. All through our new updated GUI that will make your life a lot easier within Mesozoica.
changedPlease, give us your feedback on the above. Expect more info later this week so stay tuned! Matthew

By getting better and more impressive dinosaurs in your park you will attract more visitors and earn more cash and will be able to keep expanding your park.

This of course, gives the game a story and path to follow which you can follow as closely as you want. And of course, a sandbox mode will still be included for those that want their dinosaurs to roam free without any limitations ;) Management Lastly, our management side of the game is getting an upgrade as well, as it will now be more important to keep track of everything in your park. From visitor wellbeing to dinosaurs getting sick and keeping your burger joints profitable. All through our new updated GUI that will make your life a lot easier within Mesozoica.

Please, give us your feedback on the above. Expect more info later this week so stay tuned! Matthew

Source

Steam News / 2 April 2018

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