Full notes
Full Merk Mayhem update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
Merk Mayhem changes
Update 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!
Combat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates.
Currencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks.
Credits: Primary in-game currency earned through play. [300]. Points are earned through gameplay via kills, assists, damage, and more!
Use: Convert to Merits and Marks.
Conversion: 25 Credits = 1 Merit, 100 Credits = 1 Mark.
Merits: General currency earned by leveling up and performing well with weapons.
Use: Unlock weapons, mods, abilities, and combat kits.
Conversion: 4 Merits = 1 Mark.
Price Breakdown:
Primary Weapons = 7 Merits
Mods = 3 Merits
Abilities = 5 Merits
Secondary Weapons = 3 Merits
Combat Kits = 5 Merits
Marks: Premium, cosmetic-only currency.
- EarnedCurrently only available by converting Credits or Merits into Marks.
Bonus Credits: Earn an additional 50 Credits per level up after unlocking all combat kits, abilities, and mods.
UI/UX Improvements:
Currency Display: Merits, Credits, and Marks are displayed at the top of the interface for easy access.
Currency Exchange Page: Access an intuitive currency conversion page by clicking on a currency symbol.
Achievements: Added several new achievements!
Source
Changelog.gg summarizes and formats this update. How we read updates.
