HomeGamesUpdatesPricingMethodology
Steam News14 November 20241y ago

Update 0.15

Update 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!

Full notes

Full Merk Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
addedUpdate 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!
changedCombat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates.
changedCurrencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks.
changedCredits : Primary in-game currency earned through play. [300]. Points are earned through gameplay via kills, assists, damage, and more! Use : Convert to Merits and Marks. Conversion : 25 Credits = 1 Merit, 100 Credits = 1 Mark.
changedMerits : General currency earned by leveling up and performing well with weapons. Use : Unlock weapons, mods, abilities, and combat kits. Conversion : 4 Merits = 1 Mark. Price Breakdown: Primary Weapons = 7 Merits Mods = 3 Merits Abilities = 5 Merits Secondary Weapons = 3 Merits Combat Kits = 5 Merits
changedMarks : Premium, cosmetic-only currency. Earned : Currently only available by converting Credits or Merits into Marks. Bonus Credits : Earn an additional 50 Credits per level up after unlocking all combat kits, abilities, and mods.

Merk Mayhem changes

addedUpdate 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!
changedCombat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates.
changedCurrencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks.
changedCredits : Primary in-game currency earned through play. [300]. Points are earned through gameplay via kills, assists, damage, and more! Use : Convert to Merits and Marks. Conversion : 25 Credits = 1 Merit, 100 Credits = 1 Mark.
changedMerits : General currency earned by leveling up and performing well with weapons. Use : Unlock weapons, mods, abilities, and combat kits. Conversion : 4 Merits = 1 Mark. Price Breakdown: Primary Weapons = 7 Merits Mods = 3 Merits Abilities = 5 Merits Secondary Weapons = 3 Merits Combat Kits = 5 Merits

Update 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!

Combat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates.

Currencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks.

  • Credits: Primary in-game currency earned through play. [300]. Points are earned through gameplay via kills, assists, damage, and more!

    • Use: Convert to Merits and Marks.

    • Conversion: 25 Credits = 1 Merit, 100 Credits = 1 Mark.

  • Merits: General currency earned by leveling up and performing well with weapons.

    • Use: Unlock weapons, mods, abilities, and combat kits.

    • Conversion: 4 Merits = 1 Mark.

    • Price Breakdown:

      • Primary Weapons = 7 Merits

      • Mods = 3 Merits

      • Abilities = 5 Merits

      • Secondary Weapons = 3 Merits

      • Combat Kits = 5 Merits

  • Marks: Premium, cosmetic-only currency.

    • EarnedCurrently only available by converting Credits or Merits into Marks.
    • Bonus Credits: Earn an additional 50 Credits per level up after unlocking all combat kits, abilities, and mods.

UI/UX Improvements:

  • Currency Display: Merits, Credits, and Marks are displayed at the top of the interface for easy access.

  • Currency Exchange Page: Access an intuitive currency conversion page by clicking on a currency symbol.

Achievements: Added several new achievements!

Source

Steam News / 14 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.