What changed
0 fixes3 additions0 changes0 removals
addedHi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!
addedGraphicsAll of Meridian: Squad 22's units have much greater detail than in the prequel, Meridian: New World. Though Meridian: Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :) Above: Meridian: New World Above: Meridian: Squad 22
addedPathfindingIn Meridian: New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement. In Meridian: Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls. Above: Meridian: New World AI Above: Meridian: Squad 22 AI
Meridian: New World changes
addedHi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!
addedAll of Meridian: Squad 22's units have much greater detail than in the prequel, Meridian: New World. Though Meridian: Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :) Above: Meridian: New World Above: Meridian: Squad 22
addedIn Meridian: New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement. In Meridian: Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls. Above: Meridian: New World AI Above: Meridian: Squad 22 AI
Hi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!
Graphics
All of Meridian
Squad 22's units have much greater detail than in the prequel, Meridian: New World.
Though Meridian
Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :)
Above
Meridian: New World Above: Meridian: Squad 22
Pathfinding
In Meridian
New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement.
In Meridian
Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls.
Above
Meridian: New World AI Above: Meridian: Squad 22 AI