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Steam News19 April 201610y ago

Meridian: Squad 22 is Coming Soon!

Hi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!

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Full Meridian: New World update

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What changed

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addedHi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!
addedGraphicsAll of Meridian: Squad 22's units have much greater detail than in the prequel, Meridian: New World. Though Meridian: Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :) Above: Meridian: New World Above: Meridian: Squad 22
addedPathfindingIn Meridian: New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement. In Meridian: Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls. Above: Meridian: New World AI Above: Meridian: Squad 22 AI

Meridian: New World changes

addedHi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!
addedAll of Meridian: Squad 22's units have much greater detail than in the prequel, Meridian: New World. Though Meridian: Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :) Above: Meridian: New World Above: Meridian: Squad 22
addedIn Meridian: New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement. In Meridian: Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls. Above: Meridian: New World AI Above: Meridian: Squad 22 AI

Hi Everyone, Welcome to Meridian: Squad 22, the sequel to Meridian: New World! http://store.steampowered.com/app/451400 There's a lot to discuss about the game, we'll jump right in with graphics and AI!

Graphics

All of Meridian

Squad 22's units have much greater detail than in the prequel, Meridian: New World.

Though Meridian

Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail. The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface. And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :)

Above

Meridian: New World Above: Meridian: Squad 22

Pathfinding

In Meridian

New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement.

In Meridian

Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls.

Above

Meridian: New World AI Above: Meridian: Squad 22 AI

Source

Steam News / 19 April 2016

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