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Steam News10 January 20224y ago

Devs Diary 02: Items

Devs Diary 02: Items Hello, merchant! What are heroes without the perfect gear ? In “Merchant Of Phenistoria” you can craft various items, each one need some type specific materials: Here’s the basic sword which need 1

In this update2

Full notes

Full Merchant of Phenistoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Store
  • Gameplay
  • Balance
addedNew recipesYou will be able to unlock new recipes with unique formula (They modify finals characteristics). As a new skill which create a semi-random recipe based on your shop alignements:
addedNew recipesNow you have a brand new recipe with random traits:
addedNew swords visualsAbout futur, we planned for post EA release to add an equivalent system on magicals staffs, basic visuals for armors. Also we would like to rework some characteristics like armor for damage reduction; luck for drop, critical, dodge and so on…

Merchant of Phenistoria changes

addedYou will be able to unlock new recipes with unique formula (They modify finals characteristics). As a new skill which create a semi-random recipe based on your shop alignements:
addedNow you have a brand new recipe with random traits:
addedAbout futur, we planned for post EA release to add an equivalent system on magicals staffs, basic visuals for armors. Also we would like to rework some characteristics like armor for damage reduction; luck for drop, critical, dodge and so on…

Devs Diary 02: Items

Hello, merchant!

What are heroes without the perfect gear ? In “Merchant Of Phenistoria” you can craft various items, each one need some type specific materials:

Here’s the basic sword which need 1 stick and 1 metal

New recipes

You will be able to unlock new recipes with unique formula (They modify finals characteristics). As a new skill which create a semi-random recipe based on your shop alignements:

Steam post image

Now you have a brand new recipe with random traits:

New swords visuals

Now swords have semi-random visuals based on theirs alignements

About futur, we planned for post EA release to add an equivalent system on magicals staffs, basic visuals for armors. Also we would like to rework some characteristics like armor for damage reduction; luck for drop, critical, dodge and so on…

Please note that each presented feature will be included in the next Early-Access release ! We will communicate the date soon …

Source

Steam News / 10 January 2022

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