Full notes
Full Merchant of Phenistoria update
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Repeated intro
Hello merchants!
What changed
- Gameplay
- Performance
Merchant of Phenistoria changes
It's been a while since the game has had an update and information about it. I personally apologize to all those who have had expectations of Merchant Of Phenistoria. To sum up, it's been a difficult year for me, and the game's development has suffered as a result. What's more, since communication isn't my strong point, I wasn't able to express these problems earlier.
Merchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months.
My personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more technical note, I've started migrating the project from version 3 to 4 of the Godot game engine, offering more resources for 3D (animations, visual effects, performance) and other aspects such as AI pathfinding. Development of the rest of the game will only resume after this migration. I don't want to be too optimistic, so don't expect a new update for a few months yet.
Sincerely, Aurélien
translation by deepl
Source
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