HomeGamesUpdatesPricingMethodology
Steam News29 September 20232y ago

Some (good and bad) news - Open letter

Hello merchants! It's been a while since the game has had an update and information about it. I personally apologize to all those who have had expectations of Merchant Of Phenistoria.

Full notes

Full Merchant of Phenistoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello merchants!

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Performance
changedMerchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months.
addedMy personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more technical note, I've started migrating the project from version 3 to 4 of the Godot game engine, offering more resources for 3D (animations, visual effects, performance) and other aspects such as AI pathfinding. Development of the rest of the game will only resume after this migration. I don't want to be too optimistic, so don't expect a new update for a few months yet.

Merchant of Phenistoria changes

changedMerchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months.
addedMy personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more technical note, I've started migrating the project from version 3 to 4 of the Godot game engine, offering more resources for 3D (animations, visual effects, performance) and other aspects such as AI pathfinding. Development of the rest of the game will only resume after this migration. I don't want to be too optimistic, so don't expect a new update for a few months yet.

It's been a while since the game has had an update and information about it. I personally apologize to all those who have had expectations of Merchant Of Phenistoria. To sum up, it's been a difficult year for me, and the game's development has suffered as a result. What's more, since communication isn't my strong point, I wasn't able to express these problems earlier.

Merchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months.

My personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more technical note, I've started migrating the project from version 3 to 4 of the Godot game engine, offering more resources for 3D (animations, visual effects, performance) and other aspects such as AI pathfinding. Development of the rest of the game will only resume after this migration. I don't want to be too optimistic, so don't expect a new update for a few months yet.

Sincerely, Aurélien

translation by deepl

Source

Steam News / 29 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.