Full notes
Full Mercenary Kings: Reloaded Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Balance
Mercenary Kings: Reloaded Edition changes
Features :
New main menu!
New loading screen
Added new Kickstarter achievement unlock method
Banners can now be crafted for your tent at the Runway Brothers
New achievements menu with progression
NPCs now have more to say for each rank
New transceiver menu
New sounds
Added secret objectives to missions
New how to play menu in main menu
New achievements!
Revamped multiplayer menu and flow. Matchmaking is now down automagically when in Public mode
New in-game options to set double-tap roll, vibration and gamepad button layout
New in-game cutscenes
Tweaks :
Fine tuned bosses
Improved homing ammo
Balanced guns and knives
Improved controls responsiveness
Can no longer buy a new meal if you already took one
Remapped some menu buttons
Tweaked paratrooper mod and added the parachute animation
Improved Golden Gate flow
Display ammo compatibility in Lawless menu
Improved riot shield
Increased some achievement requirements
Various Optimisations
Added different comparison methods to Lawless menu
Added way to build related gun parts in Lawless menu
Added ammo compatibility warning in Bluebell's menu
Fixes :
Fixed name editing in the Runway Brothers menu
Fixed weapon elemental damage when using mods
Fixed gun names
Fixed damage values in status window
Fixed gun active reload getting stuck
Source
Changelog.gg summarizes and formats this update. How we read updates.
